Full notes
Full Fly Dangerous update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings pilots! This update brings a few much-requested features, quality-of-life tweaks and bug-fixes. The headline feature of this patch is a new set of flight indicators, primarily of use when flying around terrain worlds (and off by default in space environments, but that can be overridden if you really want to).
What changed
- Maps
- UI and audio
- Gameplay
- Fixes
This has been requested a bunch and is one of those simple-at-first-glance-but-actually-nightmare-fuel features that I've been putting off for a while so I'm glad it's finally in the game. The colour of the HUD is configurable, as is the visibility and scale of the elements.
Enjoy! <3
Juki
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Patch notes
0.6.2
(notes Include some fixes from unannounced hotfix release a week ago)
New
Flight orientation indicators for terrain worlds (and space if option is set)
Forward vector crosshair (lots of people used the mouse widget as a de-facto crosshair)
Options to tweak visibility of indicator HUD in various situations
Added ability to modify colour of HUD elements (mouse widget, flight vector indicator, target outlines) to profile options
Binding to toggle indicator HUD
Changed
Moved some space dust toggle and drift cam settings into new Gameplay tab in Options menu as other areas were getting crowded
Switched out renderer for UI handling to a more stripped-down forward renderer to simplify render passes of 2d and 3d UI elements
Re-added quit button on main menu because some people have wacky devices which are always sending input which bypasses the "Press Any Button" screen
Fixed
Possible fix for terrain loader failure whereby one or more terrain tiles may initially load with incorrect seed
ID conflict in some profile pride flags caused fallback to default `o7` flag
Incorrect description of HUD color picker
Fixed incorrect level hash generated for Fresh Hell resulting in loss of leaderboards
Critical error causing keyboard input rebinds binds to fail on composite binds (e.g. "pitch up" as a component of pitch)
Source
Changelog.gg summarizes and formats this update. How we read updates.
