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Steam News14 April 20233y ago

Update notes for 14th April 2023

Greetings pilots! This update brings some much-requested fixes and quality-of-life updates to Fly Dangerous - most notable, native libs for both Linux (and therefore Steam Deck) and Apple Silicon which brings these buil

Full notes

Full Fly Dangerous update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes9 additions7 changes4 removals
  • Compatibility
  • Maps
  • Gameplay
  • UI and audio
  • Fixes
  • Server
changedGreetings pilots! This update brings some much-requested fixes and quality-of-life updates to Fly Dangerous - most notable, native libs for both Linux (and therefore Steam Deck) and Apple Silicon which brings these builds in-line with the Windows version in terms of terrain generation and load times.
addedAdditionally, this build contains a feisty new Sprint map (Twists and Turns), a new flight vector indicator (which has been asked for a LOT) and a heap of bug-fixes and other QoL tweaks.
added0.6.1New
added0.6.1Added support for threaded terrain generation on Linux / Steam Deck (#108)
added0.6.1Added new sprint map "Twists and Turns"
added0.6.1Added global texture quality setting to Options panel - use this for low video memory systems to squeeze the most out of them on terrain worlds! Note this does not affect UI textures / sprites - you will need to be in-game to visually identify this change.

Greetings pilots! This update brings some much-requested fixes and quality-of-life updates to Fly Dangerous - most notable, native libs for both Linux (and therefore Steam Deck) and Apple Silicon which brings these builds in-line with the Windows version in terms of terrain generation and load times.

Additionally, this build contains a feisty new Sprint map (Twists and Turns), a new flight vector indicator (which has been asked for a LOT) and a heap of bug-fixes and other QoL tweaks.

Have a great weekend!

Patch notes

0.6.1

New

  • Added support for threaded terrain generation on Linux / Steam Deck (#108)

  • Added new sprint map "Twists and Turns"

  • Added global texture quality setting to Options panel - use this for low video memory systems to squeeze the most out of them on terrain worlds! Note this does not affect UI textures / sprites - you will need to be in-game to visually identify this change.

  • Added flight vector indicators and associated options toggle (#18)

  • Added animated loading spinner to level loader canvas

Changed

  • Moved level order around a little to compensate for brick-wall difficulty

  • Removed fade to black on level restarts in terrain maps with checkpoints (all necessary terrain is always in memory to prevent stutters for time-sensitive game modes so this was never necessary in anything but free roam) (#166)

  • Moved some options into new Gameplay options tab

  • Updated HUD elements to be white with new font

  • Updated Mirror Networking to v78.3.0

  • Updated Steamworks SDK to v1.53 via updated Steamworks.NET

  • Updated to Unity 2022.2.13f1

Fixed

  • Support for Apple Silicon should now actually work... (#108)

  • No longer possible to get the leaderboard into a weird state by restarting just before collision with final checkpoint (#166)

  • Modifying dev settings and resetting to default no longer permanently invalidates runs (#216)

  • Mouse return to center (both input bind and on level restart) now applies to relative mouse mode (#215)

  • Quitting to Lobby in Multiplayer now ... uhm, quits to the lobby (#217)

  • Target indicators in HUD are no longer fixed to head rotation in VR (fixed to ship rotation instead)

  • 3d target indicators no longer jitter with floating origin

Source

Steam News / 14 April 2023

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