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Steam News20 June 202615d ago

v0.3.0 — Balance Overhaul, Tower & Trap Update, New Combat FX

Flux Tower Defense v0.3.0 Biggest update yet. Rebalanced top to bottom, reworked towers, auras and traps, and a full combat-feel pass on the FX.

In this update3

Full notes

Full Flux Tower Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition8 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
changedFlux Tower Defense v0.3.0Biggest update yet. Rebalanced top to bottom, reworked towers, auras and traps, and a full combat-feel pass on the FX.
changed⚖️ Major BalancingDamage, cost and cooldown curves retuned across the whole roster — early towers stay relevant, late game hits harder.
changed⚖️ Major BalancingAttribute multipliers (LAVA / GLACIER / ELECTRIC / STEEL) rebalanced at every tier.
changed⚖️ Major BalancingEnemy HP, gold and elite scaling tightened so no wave is a free win or a brick wall.
changed🏰 Tower, Aura & Trap UpdateReworked tower behaviors and aura ranges — support towers pull their weight.
changed🏰 Tower, Aura & Trap UpdateTrap charge-banks and plate filters tuned for cleaner combos.

Flux Tower Defense changes

changedBiggest update yet. Rebalanced top to bottom, reworked towers, auras and traps, and a full combat-feel pass on the FX.
changedDamage, cost and cooldown curves retuned across the whole roster — early towers stay relevant, late game hits harder.
changedAttribute multipliers (LAVA / GLACIER / ELECTRIC / STEEL) rebalanced at every tier.
changedEnemy HP, gold and elite scaling tightened so no wave is a free win or a brick wall.
changedReworked tower behaviors and aura ranges — support towers pull their weight.

Flux Tower Defense v0.3.0

Biggest update yet. Rebalanced top to bottom, reworked towers, auras and traps, and a full combat-feel pass on the FX.

⚖️ Major Balancing

  • Damage, cost and cooldown curves retuned across the whole roster — early towers stay relevant, late game hits harder.

  • Attribute multipliers (LAVA / GLACIER / ELECTRIC / STEEL) rebalanced at every tier.

  • Enemy HP, gold and elite scaling tightened so no wave is a free win or a brick wall.

🏰 Tower, Aura & Trap Update

  • Reworked tower behaviors and aura ranges — support towers pull their weight.

  • Trap charge-banks and plate filters tuned for cleaner combos.

  • Veterancy perks adjusted for more meaningful Tier-3 choices.

✨ FX Update

  • Combat juice — enemies burst on death, towers flash on fire, hits throw sparks, damaged enemies flash white.

  • Screen shake — bosses and Challengers land with weight.

  • Living backdrop — drifting nebula, ambient motes and a framing vignette under the grid.

  • All new FX respect the in-game Reduce Motion setting.

Thanks for playing — drop feedback in the Discussions . More coming.

Source

Steam News / 20 June 2026

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