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Steam News15 May 20261mo ago

Flux Tower Defense — v0.2.0 "Elite Threats"

New Enemies & Bosses 12 new enemy types — Bombers, Shieldlings, Swarmlings, Toll Gates, more Challenger boss + boss-evolve mechanic 3 Elite Modifiers — random affixes that reshape waves New Towers 3 Aura towers with sta

In this update4

Full notes

Full Flux Tower Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
addedNew Enemies & Bosses12 new enemy types — Bombers, Shieldlings, Swarmlings, Toll Gates, more
addedNew TowersNew utility archetypes + targeting modes
fixedQuality of LifeSteam Cloud sync fixed
changedQuality of LifeDamage-text coalescing — less visual spam
changedQuality of LifeSpeedrun HUD + richer Rich Presence

Flux Tower Defense changes

added12 new enemy types — Bombers, Shieldlings, Swarmlings, Toll Gates, more
addedNew utility archetypes + targeting modes
fixedSteam Cloud sync fixed
changedDamage-text coalescing — less visual spam
changedSpeedrun HUD + richer Rich Presence

New Enemies & Bosses

  • 12 new enemy types — Bombers, Shieldlings, Swarmlings, Toll Gates, more

  • Challenger boss + boss-evolve mechanic

  • 3 Elite Modifiers — random affixes that reshape waves

New Towers

  • 3 Aura towers with stacking support effects

  • New utility archetypes + targeting modes

Systems

  • Wall-cap decay — no more 60-wall mazes

  • Game speed control

  • Bestiary modal with full enemy previews

  • Passive visualization redesign

Quality of Life

  • Full i18n — 14 locales (EN, KO, JA, ZH-Hans/Hant, DE, FR, ES, ES-LA, PT, PT-BR, RU, NL, HU, VI)

  • Steam Cloud sync fixed

  • Damage-text coalescing — less visual spam

  • Speedrun HUD + richer Rich Presence

  • Leaderboards + expanded achievements

Thanks for playing. Feedback welcome in Steam forums.

Source

Steam News / 15 May 2026

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