In this update4
Full notes
Full Flux Tower Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Flux Tower Defense changes
New Enemies & Bosses
12 new enemy types — Bombers, Shieldlings, Swarmlings, Toll Gates, more
Challenger boss + boss-evolve mechanic
3 Elite Modifiers — random affixes that reshape waves
New Towers
3 Aura towers with stacking support effects
New utility archetypes + targeting modes
Systems
Wall-cap decay — no more 60-wall mazes
Game speed control
Bestiary modal with full enemy previews
Passive visualization redesign
Quality of Life
Full i18n — 14 locales (EN, KO, JA, ZH-Hans/Hant, DE, FR, ES, ES-LA, PT, PT-BR, RU, NL, HU, VI)
Steam Cloud sync fixed
Damage-text coalescing — less visual spam
Speedrun HUD + richer Rich Presence
Leaderboards + expanded achievements
Thanks for playing. Feedback welcome in Steam forums.
Source
Changelog.gg summarizes and formats this update. How we read updates.
