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Steam News22 July 20205y ago

Flux v2.6 is live!

The latest version of Flux includes completely revamped cosmetic and upgrade UI, major tweaks to various game modes and animations, and brand new characters and items to discover.

Full notes

Full Flux update

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What changed

1 fix1 addition0 changes0 removals
  • UI and audio
addedThe latest version of Flux includes completely revamped cosmetic and upgrade UI, major tweaks to various game modes and animations, and brand new characters and items to discover.
fixedFor a full breakdown of the included changes, see below: - A new series of dialogue is available via the drunk ambassador in the Glam Glam Bar (Keep your eyes peeled along the coast to the south of your apartment) - Increased the speed of dagger attacks slightly - Updated text for area transitions to say "head to/go to" instead of just providing the name of the area you'll go to for consistency/clarity - Fixed a save game load issue that wouldn't properly set your cosmetics and cause an odd graphical roulette (if you experienced this, reassigning your cosmetics fixes the issue) - Fixed a layering issue with the "reeling" player fishing animation - Added some windows to background walls - You can now change your hair color at the Wardrobe closet - Revamped the Wardrobe UI to accommodate other changes - Added the Rainbow Vest outfit - Added the Sellsword Crest Helm - Fixed an issue that would cause the Wardrobe UI to open and then gradually fade - Fixed an issue with a shadow popping over Wanderer's legs in Stonewall - Added Brightpulse and Highleap attacks (replacing previous upgrades for charge speed and such) - Brightpulse releases a blinding light, stunning all enemies in front of you - Highleap is an evasive jump into the air, followed by a falling thrust attack that hits all surrounding enemies~ - Adjusted movement during attacks so all default combos are static and heavy attacks (now called Shieldbreakers) have more mobility - Adjusted Dash speeds in some areas that were a little slow (dashing should be more even regardless of an area's scale) - Adjusted Groove Mode's controls description to better reflect that mode's commands - Adjusted Assault Mode's controls description to better reflect that mode's commands - Removed Blocking and Countering (had some errors, odd behaviors, made a design choice to shift away from this) - Tweaked numerous animations - Adjusted enemy shadow colors - Improved legibility of workshop/augment UI descriptive text - Fixed some typos!

Flux changes

addedThe latest version of Flux includes completely revamped cosmetic and upgrade UI, major tweaks to various game modes and animations, and brand new characters and items to discover.
fixedFor a full breakdown of the included changes, see below: - A new series of dialogue is available via the drunk ambassador in the Glam Glam Bar (Keep your eyes peeled along the coast to the south of your apartment) - Increased the speed of dagger attacks slightly - Updated text for area transitions to say "head to/go to" instead of just providing the name of the area you'll go to for consistency/clarity - Fixed a save game load issue that wouldn't properly set your cosmetics and cause an odd graphical roulette (if you experienced this, reassigning your cosmetics fixes the issue) - Fixed a layering issue with the "reeling" player fishing animation - Added some windows to background walls - You can now change your hair color at the Wardrobe closet - Revamped the Wardrobe UI to accommodate other changes - Added the Rainbow Vest outfit - Added the Sellsword Crest Helm - Fixed an issue that would cause the Wardrobe UI to open and then gradually fade - Fixed an issue with a shadow popping over Wanderer's legs in Stonewall - Added Brightpulse and Highleap attacks (replacing previous upgrades for charge speed and such) - Brightpulse releases a blinding light, stunning all enemies in front of you - Highleap is an evasive jump into the air, followed by a falling thrust attack that hits all surrounding enemies~ - Adjusted movement during attacks so all default combos are static and heavy attacks (now called Shieldbreakers) have more mobility - Adjusted Dash speeds in some areas that were a little slow (dashing should be more even regardless of an area's scale) - Adjusted Groove Mode's controls description to better reflect that mode's commands - Adjusted Assault Mode's controls description to better reflect that mode's commands - Removed Blocking and Countering (had some errors, odd behaviors, made a design choice to shift away from this) - Tweaked numerous animations - Adjusted enemy shadow colors - Improved legibility of workshop/augment UI descriptive text - Fixed some typos!

The latest version of Flux includes completely revamped cosmetic and upgrade UI, major tweaks to various game modes and animations, and brand new characters and items to discover.

For a full breakdown of the included changes, see below: - A new series of dialogue is available via the drunk ambassador in the Glam Glam Bar (Keep your eyes peeled along the coast to the south of your apartment) - Increased the speed of dagger attacks slightly - Updated text for area transitions to say "head to/go to" instead of just providing the name of the area you'll go to for consistency/clarity - Fixed a save game load issue that wouldn't properly set your cosmetics and cause an odd graphical roulette (if you experienced this, reassigning your cosmetics fixes the issue) - Fixed a layering issue with the "reeling" player fishing animation - Added some windows to background walls - You can now change your hair color at the Wardrobe closet - Revamped the Wardrobe UI to accommodate other changes - Added the Rainbow Vest outfit - Added the Sellsword Crest Helm - Fixed an issue that would cause the Wardrobe UI to open and then gradually fade - Fixed an issue with a shadow popping over Wanderer's legs in Stonewall - Added Brightpulse and Highleap attacks (replacing previous upgrades for charge speed and such) - Brightpulse releases a blinding light, stunning all enemies in front of you - Highleap is an evasive jump into the air, followed by a falling thrust attack that hits all surrounding enemies~ - Adjusted movement during attacks so all default combos are static and heavy attacks (now called Shieldbreakers) have more mobility - Adjusted Dash speeds in some areas that were a little slow (dashing should be more even regardless of an area's scale) - Adjusted Groove Mode's controls description to better reflect that mode's commands - Adjusted Assault Mode's controls description to better reflect that mode's commands - Removed Blocking and Countering (had some errors, odd behaviors, made a design choice to shift away from this) - Tweaked numerous animations - Adjusted enemy shadow colors - Improved legibility of workshop/augment UI descriptive text - Fixed some typos!

Source

Steam News / 22 July 2020

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