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Full Flufftopia: Fluffmazing Edition by Daniel da Silva update
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Hey,
What changed
- Gameplay
Flufftopia: Fluffmazing Edition by Daniel da Silva changes
I'm pretty late with the progress report but it's still August so it counts!
In August we moved to a new city and every aspect took longer than we initially planned. Unfortunately, my hand started hurting after the move and I got tendonitis. Tendonitis is actually one of my worst fears because it would hinder me working creatively - when Toby Fox described his wrist problems I felt the horror.
Thankfully, it's not extreme or anything like that and most importantly: It's in my left hand and actually getting better. That makes working at least possible albeit slower. I think it will still take a few weeks until it's fully healed.
The game is getting bigger and more polished. I'm fixing small and big bugs and really like how much more there is right now in comparison of what I had initially planned. I certainly could have finished the game but as I said in the June progress report, I don't want to make just something good, I want to make a memorable game, something great.
Don't get me wrong, I would love to work on a different game. I have so many ideas which I would love to start working on but I won't right now. Also getting a few bucks of a new release would be nice right after the move, of course. But making something memorable is certainly worth it.
I have no ETA yet but I hope I will in September.
Cheers
Daniel
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