HomeGamesUpdatesPricingMethodology
Steam News4 December 20232y ago

Director's Cut and Steam VR Fest

We can't believe it's been over 2 years since we launched Flow Weaver, and we continue to be overwhelmed by the number of people enjoying our game.

Full notes

Full Flow Weaver update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions5 changes0 removals
  • Fixes
  • Gameplay
  • Events
fixedSome of those updates have gone out quietly over the last couple of years, and today we're launching the final and largest update yet. This patch completely refactors how some logic in the game is processed, which should drastically reduce bugs and logic issues throughout. Moreover, we've added in a host of new VO lines that were always intended to be included, to help guide the player. Along with a number of minor art changes and quality of life updates, it's also fixed the final Planar Compass sequence to better reflect our writers' original intention.
fixedfixed several bugs causing VO to be interrupted, not play properly, or play multiple times
addedadded several dozen missing VO lines to provide additional context and feedback
addedadded a few missing subtitles
addedadded screen on launch to communicate that players will need space around their play area to reach some objects
changedupdated hitbox of the chest to make it easier to grab

Flow Weaver changes

fixedSome of those updates have gone out quietly over the last couple of years, and today we're launching the final and largest update yet. This patch completely refactors how some logic in the game is processed, which should drastically reduce bugs and logic issues throughout. Moreover, we've added in a host of new VO lines that were always intended to be included, to help guide the player. Along with a number of minor art changes and quality of life updates, it's also fixed the final Planar Compass sequence to better reflect our writers' original intention.
fixedfixed several bugs causing VO to be interrupted, not play properly, or play multiple times
addedadded several dozen missing VO lines to provide additional context and feedback
addedadded a few missing subtitles
addedadded screen on launch to communicate that players will need space around their play area to reach some objects

We can't believe it's been over 2 years since we launched Flow Weaver, and we continue to be overwhelmed by the number of people enjoying our game. In fact, that ongoing support has allowed us, over the last couple of years, to continue to put some time and love into polishing and improving the Flow Weaver experience.

Some of those updates have gone out quietly over the last couple of years, and today we're launching the final and largest update yet. This patch completely refactors how some logic in the game is processed, which should drastically reduce bugs and logic issues throughout. Moreover, we've added in a host of new VO lines that were always intended to be included, to help guide the player. Along with a number of minor art changes and quality of life updates, it's also fixed the final Planar Compass sequence to better reflect our writers' original intention.

We consider this update to be the true "Director's Cut" vision of Flow Weaver, and we can't wait for you to check it out.

To celebrate this update, we're also putting Flow Weaver on sale for the very first time! From December 4 to 15, 2023, you can get Flow Weaver at 30% off -- so tell your friends that now is the perfect opportunity!

Thanks so much for your support over the years. Full patch notes follow!

PATCH NOTES 1.2.0 =================

  • refactored logic to prevent a host of bugs and issues

  • fixed several bugs causing VO to be interrupted, not play properly, or play multiple times

  • added several dozen missing VO lines to provide additional context and feedback

  • added a few missing subtitles

  • added screen on launch to communicate that players will need space around their play area to reach some objects

  • updated hitbox of the chest to make it easier to grab

  • added darkness effect to necromancer's shadow appearing and disappearing

  • updated Detect Magic to differentiate some types of objects

  • moved Shadowrealm runestone to be easier to spot

  • fixed logic in the Skybridge to maintain island positions

  • made it easier to understand how to construct the Skybridge laser device

  • updated some skyboxes, faeries, and other minor art tweaks

  • fixed bug preventing rain from appearing in the Material World

  • fixed some timing on events and VO in the Skybridge

  • - updated the Planar Compass sequence near the end of the game to better reflect the setting and match up with VO

Source

Steam News / 4 December 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.