Full notes
Full FLOSS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
This update is focused on maximum responsiveness and player control, pushing the game closer to the engine’s performance limits.
Core Changes: • Option to disable VSync • Option to disable Anti-Aliasing • Ability to set frame queue to 0 • Virtual cursor can be disabled in favor of the hardware cursor
Additional Changes: • Slight sprite size optimization (the game now takes a bit less disk space) • Buff names updated in the in-game UI • Bow charge indication is now duplicated on the character, with a red flash when fully charged
Source
Changelog.gg summarizes and formats this update. How we read updates.
