What changed
1 fix1 addition0 changes0 removals
addedNew Feature: • Records are now stored together with the seed • You can choose a seed when starting a level — enter it manually or click on a seed used by one of the record holders • Random seed on death is still available as an option • The seed now affects enemy spawns on normal and endless levels, the state queue on the BossRush portal, and capture point spawns
fixedAdditional Changes: • Leaderboard UI has been expanded with new logic: seed input field, random seed button, and a seed column in the records table • Offline mode is now truly “quiet” — records are not sent to the server and leaderboards are not displayed • Notifications have been redesigned and are now more universal • Fixed the timer not stopping instantly upon level completion • Optimized several server requests for faster response times • The server has been rewritten from scratch — upgraded from a quick MVP to a proper, extensible production-ready backend • And many smaller improvements
FLOSS changes
addedNew Feature: • Records are now stored together with the seed • You can choose a seed when starting a level — enter it manually or click on a seed used by one of the record holders • Random seed on death is still available as an option • The seed now affects enemy spawns on normal and endless levels, the state queue on the BossRush portal, and capture point spawns
fixedAdditional Changes: • Leaderboard UI has been expanded with new logic: seed input field, random seed button, and a seed column in the records table • Offline mode is now truly “quiet” — records are not sent to the server and leaderboards are not displayed • Notifications have been redesigned and are now more universal • Fixed the timer not stopping instantly upon level completion • Optimized several server requests for faster response times • The server has been rewritten from scratch — upgraded from a quick MVP to a proper, extensible production-ready backend • And many smaller improvements
New Feature: • Records are now stored together with the seed • You can choose a seed when starting a level — enter it manually or click on a seed used by one of the record holders • Random seed on death is still available as an option • The seed now affects enemy spawns on normal and endless levels, the state queue on the BossRush portal, and capture point spawns
Additional Changes: • Leaderboard UI has been expanded with new logic: seed input field, random seed button, and a seed column in the records table • Offline mode is now truly “quiet” — records are not sent to the server and leaderboards are not displayed • Notifications have been redesigned and are now more universal • Fixed the timer not stopping instantly upon level completion • Optimized several server requests for faster response times • The server has been rewritten from scratch — upgraded from a quick MVP to a proper, extensible production-ready backend • And many smaller improvements