Full notes
Full Floodland update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings survivors,
What changed
- Performance
- Fixes
- Gameplay
- Balance
- UI and audio
Floodland changes
The team is working flat out and this is made much easier by the help from the community an your feedback. We have a larger update planned for late next week but for now we have our 4th hot fix ready:
Performance/stability improvements,
Texture optimizations, to put less load and strain on the graphics card
Game logic optimization, including calculating recreation and displayed resource balance, this also puts less load on the CPU and memory
Construction/deconstruction optimization
Shaders optimization
Tweaks for the level of detail settings of objects
Fixed issues
Important Relations fix! “Contact in Recreation Buildings” could have been much too low than intended (or even negative) due to an error. With the new fix you’ll notice that the more Recreation buildings you have and the more your people mingle there, the better for Relations.
An objective to place a Storage near a Turbine could never be completed in some cases
The objective to gather enough Influence could have shown a wrong value, so the objective wasn’t completed when the player expected.
Transfers through the pier could be blocked in several situations (e.g. deconstruction during transfer)
Some laws could have granted excessive resources (e.g. Protect the Family)
A Pathfinder Camp could have been blocked when someone starved during expedition
Issues with loading the list of save files
VFX for gathered resources could persist too long
Cluttered screen could lead to severe visual corruption
We’ve handled more instances of the game saving corrupted files that couldn’t be loaded later.
This fix made it less likely that new saves will have this error but won’t unstuck all of the old ones. If this happens, please reach out to us and we should be able to help (see the info below)
Tweaks and additions
Excess resources can now be removed from Stock
The Radio Tower now requires story progression to be unlocked, so it’s less likely for someone to be blocked due to unusual order of technology development
It is now possible to disable the FX in Video Settings
Exclusive Fullscreen option has been temporarily removed due to issues with it (we plan to bring it back soon, after more tests)
This relates to build number: 1.0.21120
In response to your feedback, next weeks update will likely include:
More variety on the game start, increasing replayability
Balance tweaks
Sound fx changes (yes, the bell sound as well)
Dozens of small clarity-related tweaks (more/better text information in various places)
Fixed missing and untranslated keys
Other small fixes and tweaks
Remember we also have a"low performance/stability guide"for you:
We'll be constantly optimizing the game in the following updates of which this is the 2nd.
The risk of corrupted saves should be far lower now. Plus autosaves were too frequent in earlier builds. We suggest saving frequently and make backups of the saves from time to time
In fairness, please don't expect miracles - if you have a low-end machine, play at lower resolution and reduce visual effects. Please check the suggested specs below.
Our "Painterly" art style doesn't automatically mean it's "cheaper" performance-wise. There's plenty of detail, lighting and effects that will keep the GPU busy.
The game's complexity also naturally means that the more buildings/people you have, the more power it demands, which is especially visible on fast forward (more calculations in a time frame).
We would also like to remind players of the spec requirements: MINIMUM (1920x1080,
Source
Changelog.gg summarizes and formats this update. How we read updates.
