Full notes
Full Floodland update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Fixes
- Balance
- Performance
Floodland changes
“Greetings survivor”
So you think you’re ready? It’ll be tough, but there is hope. O.K then, let’s dive in
Welcome to Floodland, “It’s time”
We’re hugely proud and excited to be releasing our baby, our dystopian city/society builder game set in the post-catastrophic world of Floodland that we envisaged so many years ago. Firstly, a huge thank you to all our beta-testers and those who gave feedback during last month's Demo which encouraged and inspired us, you helped shape the game for the better.
To get you started, the eternal survivor, Colonel Damneders has kindly put together this guide for you.
Stay tuned as “Part 2 - Mid game” and “Part 3 - Late game” will be released in the coming days.
The Templin Institute which oversees all alternative worlds has set the scene for you. Immerse yourself.
However, while we’re hyped to be releasing Floodland to you all, the good work continues. We will be grateful for your Steam reviews for we’ll be keenly assessing these and implementing your feedback into future updates.
Once a game is released into the wild, inevitably there are bugs. We've tested a lot with thanks to pout Discord members and determined none are game breaking. But to be safe it's always good to make hard saves just before key moments to avoid disappointment. Here are some known issues you may encounter which we are already working on a fix for:
Pathfinder Camp occasionally does not allow the expedition to come back home. This issue is extremely rare
Very few bits of text were not translated
Visual issue - fishing boats may sail on the land in some specific cases
In rare scenarios, survivors may choose a shelter that is too far from their workplace. This will result in the in-game 'long way from home' warning messages
Specific antivirus/firewall software may occasionally block access to save data files
On specific seeds some objects, especially trees have position changed in reference to the water surface
The saving options may not work when the scavenger camp is partially on the water and partially on land
A person may appear in the district in which he/she doesn't belong
In rare cases, when expeditors in pathfinder camp die, the new building is not established when travelers are on board
Lack of colliders in some objects on pathfinders or ferries way
Not all achievements work as expected
Rarely one of the assets is shown as a small black cube in the fog
Contact in Recreation Buildings may be miscalculated in some cases, resulting in negative Relations numbers.
People may take too long paths to Canteens, sometimes resulting in their disturbed productivity (when they can’t make it to work on time)
In case of some changes between the versions, the warning concerning saves appears: “Save version mismatch detected! This save comes from another version of the game and may differ e.g. in game balance, but continuing the playthrough is possible”. The saves will work in such a situation
In case you are worried about performance issues here, are our system requirements:
MINIMUM (1920x1080, Video Settings 'HIGH')
Requires a 64-bit processor and operating system OS: Windows 10 x64 Processor: Intel(R)
Core(TM) i5-4460 or AMD equivalent Memory
8 GB RAM Graphics: GeForce GTX 1060 or AMD equivalent, 6 GB VRAM DirectX: Version 11 Storage: 6 GB available space RECOMMENDED (1920x1080, Video Settings 'HIGH'): Requires a 64-bit processor and operating system OS: Windows 10 x64 Processor: Intel(R) Core(TM) i7 8700k or AMD equivalent
Source
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