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Steam News3 February 20265mo ago

Gamepad Support Update!

Major Feature Really, there's just one major feature update: The game now has robust Gamepad Support! The game should be fully playable with a gamepad out of the box.

Full notes

Full Flock Around update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions4 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
addedReally, there's just one major feature update: The game now has robust Gamepad Support! The game should be fully playable with a gamepad out of the box.
changedIn service of this, basically every UI screen in the game got some kind of rework or adjustment, too much to list!
changedButton glyphs should correspond to the device you're using (eg: PlayStation controllers will see different button glyphs than a Steam Deck)
addedYou can now bind multiple inputs to the same Action (eg: ⁨[c]Move Forward[/c]⁩ can be bound to both ⁨[c]W[/c]⁩ and ⁨[c]Left Thumbstick Up[/c]⁩).
changedThis is a huge sweeping change to the game and it's entirely possible we missed something. Please report bugs if you notice something weird in the UI.
changedHover/click sounds have been slightly adjusted. They should also play more consistently (some buttons used to not make a sound when hovered)

Flock Around changes

addedReally, there's just one major feature update: The game now has robust Gamepad Support! The game should be fully playable with a gamepad out of the box.
changedIn service of this, basically every UI screen in the game got some kind of rework or adjustment, too much to list!
changedButton glyphs should correspond to the device you're using (eg: PlayStation controllers will see different button glyphs than a Steam Deck)
addedYou can now bind multiple inputs to the same Action (eg: ⁨[c]Move Forward[/c]⁩ can be bound to both ⁨[c]W[/c]⁩ and ⁨[c]Left Thumbstick Up[/c]⁩).
changedThis is a huge sweeping change to the game and it's entirely possible we missed something. Please report bugs if you notice something weird in the UI.

Major Feature

  • Really, there's just one major feature update: The game now has robust Gamepad Support! The game should be fully playable with a gamepad out of the box.

  • In service of this, basically every UI screen in the game got some kind of rework or adjustment, too much to list!

  • Button glyphs should correspond to the device you're using (eg: PlayStation controllers will see different button glyphs than a Steam Deck)

  • You can now bind multiple inputs to the same Action (eg: ⁨[c]Move Forward[/c]⁩ can be bound to both ⁨[c]W[/c]⁩ and ⁨[c]Left Thumbstick Up[/c]⁩).

  • You should also be able to seamlessly switch between controller/mouse/keyboard at any time.

Breaking Changes:

  • As a consequence of the above work, all of your existing keybinds have been reset. Sorry! It (probably) won't happen again!

  • This is a huge sweeping change to the game and it's entirely possible we missed something. Please report bugs if you notice something weird in the UI.

  • Also: if you have feedback on the default controller layout, please share your thoughts!

Minor Features & Tweaks

  • There is now a setting for Binoculars/Camera to remember your scope setting (it used to not remember, then it always remembered, now it's a setting so everyone can be happy!)

  • Paging through the guidebook now uses separate bindings than directional input (this prevents clashes with people using the left thumbstick to navigate around)

  • Hover/click sounds have been slightly adjusted. They should also play more consistently (some buttons used to not make a sound when hovered)

  • Look Sensitivity coefficient on thumbstick has been ajusted, you may need to adjust your sensitivity slider if you were playing on controller before

Fixes

  • Woodpeckers should no longer perch underground to peck unseen tree trunks

  • Fixed colliders on some trees, this should prevent "there was an attempt" ratings when a bird is clearly in view.

Source

Steam News / 3 February 2026

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