Full notes
Full FlipScapes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
General
Steam achievements are now live! Log in to sync any achievements you've previously unlocked. You'll continue to earn Epic Online Services (EOS) achievements while playing. If you've linked your Epic and Steam accounts, your save files and achievements will be shared between both platforms.
Steam Avatars featuring character art are now available. They show up in the Steam Community for you to choose from when editing your profile.
Mechanics
Score with your flippers by depositing bricks across them. This is a new mechanic we're testing and is likely to change.
Levels
The Quarry - Scarabs added.
Crypt Shade - Boss is slightly nerfed, Scarabs.
Organic Sprouts - Bird update, new ending.
Sand Castle - Updated objective.
Bug Fix & Technical
Music volume has been normalized across all tracks.
A new, more extensive framework for shader initializations has been implemented, resulting in smoother loading. Please note that this may slightly increase startup time.
Motion-aware collision detection is now implemented for the majority of assets. This new method is still being evaluated.
The update rate for shadows on dynamic meshes has been optimized, resolving a bottleneck issue some players were experiencing.
Fixed a bug where flippers could not be used to hit enemies passing by.
Snowmen correctly dampen the ball when hit.
Source
Changelog.gg summarizes and formats this update. How we read updates.
