Update history
Latest Flipper Frenzy updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Flipper Frenzy
🦠Flipper Frenzy – Patch 1.0.47
🌴 New Content Sealando Map – Playable Early Look New tropical waterpark–themed map Central rock formation with multiple spiral slide paths Branching routes with different risk/reward options Open lagoon flowing into a…
Patch notes6 changesMapsPerformance - Flipper Frenzy
Sealando Bay – WIP Update
Sealando Bay is still a work in progress, but this update brings improved Unreal shading across the environment for richer lighting, water, and materials. Palm trees are now hand-animated to sway with the wind, adding m…
Announcement1 changeGameplay - Flipper Frenzy
New Track (Early Look): Sealando Bay
Here’s an early blockout sneak peek at Sealando Bay, a tropical racing circuit built around a volcanic island paradise. This preview focuses on layout and flow — visuals, props, and polish are still in progress. Race al…
Announcement - Flipper Frenzy
🦠Patch 1.0.46 — Graphics Menu Overhaul
What’s New Graphics now split into 3 sections: Display, Quality, and Post-Process (No more giant one-page wall of settings.) New Resolution Scale slider Lets you lower or raise internal resolution from 25% to 100%. Upsc…
Patch notes3 changesGameplay - Flipper Frenzy
Patch 1.0.45 – Localization & Optimization Update
Added full custom MeshText support to Seal Designer, Lobby, Scoreboard, and Picker interfaces Implemented dynamic ENG / JAP / RUS translations across major menus Optimized levels by streaming fish pickup sprite sequence…
Announcement3 changesGameplayPerformance - Flipper Frenzy
Patch 1.0.44 — Custom 3D Text & Localization Pass
This update took me a long time, but it’s something I’ve wanted to do for a while. I finally built a fully custom 3D text system for the game — not just a font swap, but a whole new way of treating text as physical obje…
Announcement4 changesUI/audioGameplay




