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Steam News1 May 20262mo ago

Patch 1.1.1

Flipper Frenzy 1.1.1 is here with a brand-new frosty loop map, icy loop-de-loops, refreshed cover branding, tougher CPU racers, and shader/PSO cache improvements for smoother gameplay.

In this update4

Full notes

Full Flipper Frenzy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions8 changes0 removals
  • Maps
  • Gameplay
  • Performance
addedFlipper Frenzy 1.1.1 is here with a brand-new frosty loop map, icy loop-de-loops, refreshed cover branding, tougher CPU racers, and shader/PSO cache improvements for smoother gameplay.
addedNewAdded a new frosty loop map
addedNewAdded icy loop sections with full loopy-loop track flow
changedNewUpdated game cover branding
changedGameplayCPU racers are now more aggressive
changedGameplayImproved CPU pressure during races so they push harder and feel less passive

Flipper Frenzy changes

addedFlipper Frenzy 1.1.1 is here with a brand-new frosty loop map, icy loop-de-loops, refreshed cover branding, tougher CPU racers, and shader/PSO cache improvements for smoother gameplay.
addedAdded a new frosty loop map
addedAdded icy loop sections with full loopy-loop track flow
changedUpdated game cover branding
changedCPU racers are now more aggressive

Flipper Frenzy 1.1.1 is here with a brand-new frosty loop map, icy loop-de-loops, refreshed cover branding, tougher CPU racers, and shader/PSO cache improvements for smoother gameplay.

New

  • Added a new frosty loop map

  • Added icy loop sections with full loopy-loop track flow

  • Updated game cover branding

Gameplay

  • CPU racers are now more aggressive

  • Improved CPU pressure during races so they push harder and feel less passive

  • smoother seal physics overall

Performance / Technical

  • Added shader fixes using PSO cache improvements

  • Reduced shader hitching during gameplay

  • Improved first-run rendering stability on supported builds

  • Other random bug fixes

Notes

This update pushes everything faster, colder, meaner, smoother.

This might be my favorite map yet — it’s a high-speed shift from the rest. Less forgiving, more momentum. You either flow… or wipe.

It really locks in what the game is supposed to feel like: clean transitions between water → land → roll → boost, with that twitchy, barely-in-control edge the whole time.

-much more to come!

Source

Steam News / 1 May 2026

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