In this update4
Full notes
Full Flipper Frenzy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Performance
Flipper Frenzy changes
Flipper Frenzy 1.1.1 is here with a brand-new frosty loop map, icy loop-de-loops, refreshed cover branding, tougher CPU racers, and shader/PSO cache improvements for smoother gameplay.
New
Added a new frosty loop map
Added icy loop sections with full loopy-loop track flow
Updated game cover branding
Gameplay
CPU racers are now more aggressive
Improved CPU pressure during races so they push harder and feel less passive
smoother seal physics overall
Performance / Technical
Added shader fixes using PSO cache improvements
Reduced shader hitching during gameplay
Improved first-run rendering stability on supported builds
Other random bug fixes
Notes
This update pushes everything faster, colder, meaner, smoother.
This might be my favorite map yet — it’s a high-speed shift from the rest. Less forgiving, more momentum. You either flow… or wipe.
It really locks in what the game is supposed to feel like: clean transitions between water → land → roll → boost, with that twitchy, barely-in-control edge the whole time.
-much more to come!
Source
Changelog.gg summarizes and formats this update. How we read updates.
