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Steam News30 March 20263mo ago

Patch 1.1.0

I’ve been heads down on a major upgrade—migrating the entire project from Unreal Engine 5.4 → Unreal Engine 5.7.

Full notes

Full Flipper Frenzy update

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What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • Performance
changedI’ve been heads down on a major upgrade—migrating the entire project from Unreal Engine 5.4 → Unreal Engine 5.7.
addedThis wasn’t a simple upgrade… it meant rewriting a lot of core systems to align with the new API, reworking multiplayer flow, and untangling more edge cases than I’d like to admit.
fixed🔥 Better performance → noticeably higher FPS 📦 Massive size reduction → ~9GB → ~4GB 🌐 Stronger multiplayer → faster, near-instant level transitions + more reliable seamless sessions ⚡ Improved shader + PSO precaching → far fewer runtime stutters 🛠 System cleanup → a lot of long-standing issues finally resolved

Flipper Frenzy changes

changedI’ve been heads down on a major upgrade—migrating the entire project from Unreal Engine 5.4 → Unreal Engine 5.7.
addedThis wasn’t a simple upgrade… it meant rewriting a lot of core systems to align with the new API, reworking multiplayer flow, and untangling more edge cases than I’d like to admit.
fixed🔥 Better performance → noticeably higher FPS 📦 Massive size reduction → ~9GB → ~4GB 🌐 Stronger multiplayer → faster, near-instant level transitions + more reliable seamless sessions ⚡ Improved shader + PSO precaching → far fewer runtime stutters 🛠 System cleanup → a lot of long-standing issues finally resolved

I’ve been heads down on a major upgrade—migrating the entire project from Unreal Engine 5.4 → Unreal Engine 5.7.

This wasn’t a simple upgrade… it meant rewriting a lot of core systems to align with the new API, reworking multiplayer flow, and untangling more edge cases than I’d like to admit.

There are still a few unknowns I’m actively working through:

  • Some graphical inconsistencies (lighting/shading differences between versions 👀)

  • Edge-case bugs that only show up when everything should be working

  • General polish + validation across different hardware

BUT—

Even with that, this has been a huge step forward for the game:

🔥 Better performance → noticeably higher FPS 📦 Massive size reduction → ~9GB → ~4GB 🌐 Stronger multiplayer → faster, near-instant level transitions + more reliable seamless sessions ⚡ Improved shader + PSO precaching → far fewer runtime stutters 🛠 System cleanup → a lot of long-standing issues finally resolved

Still tightening things up, but overall this is a big push in the right direction.

More updates (and some fun stuff) coming very soon. 🦭🔥

Source

Steam News / 30 March 2026

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