Full notes
Full Flipper Frenzy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Flipper Frenzy changes
I’ve been heads down on a major upgrade—migrating the entire project from Unreal Engine 5.4 → Unreal Engine 5.7.
This wasn’t a simple upgrade… it meant rewriting a lot of core systems to align with the new API, reworking multiplayer flow, and untangling more edge cases than I’d like to admit.
There are still a few unknowns I’m actively working through:
Some graphical inconsistencies (lighting/shading differences between versions 👀)
Edge-case bugs that only show up when everything should be working
General polish + validation across different hardware
BUT—
Even with that, this has been a huge step forward for the game:
🔥 Better performance → noticeably higher FPS 📦 Massive size reduction → ~9GB → ~4GB 🌐 Stronger multiplayer → faster, near-instant level transitions + more reliable seamless sessions ⚡ Improved shader + PSO precaching → far fewer runtime stutters 🛠 System cleanup → a lot of long-standing issues finally resolved
Still tightening things up, but overall this is a big push in the right direction.
More updates (and some fun stuff) coming very soon. 🦭🔥
Source
Changelog.gg summarizes and formats this update. How we read updates.
