Full notes
Full Flightpath update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
First and foremost, thank all of you for playing Flightpath!
After a handful of people played the game, we started getting some feedback. There's a lot we want to add but it's going to take time.
For the time being, we made a few quick adjustments. Nothing major, but here's a quick overview of what's been changed:
Fixed an off issue that made some enemies spawn after the MISSION CLEARED message appeared - Added a small in-game options menu during pause (volume, full screen on/off, slowdown on/off) - "Defend installations" become active just when the event starts, to prevent unintended collateral damage of nearby installations. - Fixed a minor behavior bug with some bosses' turrets. - Fixed an unwanted behavior that allowed out of screen enemies to shoot.
Source
Changelog.gg summarizes and formats this update. How we read updates.
