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Steam News13 November 20232y ago

ENDLESS MODE is here. Big update for Flightlevel.

So here we are. We are proud to announce that one of the biggest features requested by our fans is finally in the public testing phase.

Full notes

Full Flight Level update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedfull changelog below: MAIN Alpha 0.5.11.11 - Win & Mac Added: Label UI scaling (adjustable at the moment by O and P keys) is now a persistent setting Added: Scaling to QDM, SEP, RSEP info panels as well Fixed: Label scaling was not uniform for flights with different spawn times Fixed: Sep circles appearance was not uniform for flights with different spawn times Fixed: Sep circles did not appear Fixed: Issues with autopilot “losing” some fixes from route Fixed: A circumstance where some planes did not get radar update and disappeared in endless or high volume scenarios Fixed: Label timeout param was too short and caused labels to flicker at times Fixed: Some sector detection issues Added: Endless mode and UI for Endless mode entry Added: Flight generator first iteration Added: Settings management core Added: Detecting from the flight plans time field also in the DDHHMMSS format Added: On game load, checks /endless folder for endless mode datasets Added: base logic for controlling multiple sectors simultaneously (selection will follow soon) Fixed: In the editor flight and weather editing panel could overlap Fixed: Some transparency issues in UI Fixed: Deleting weather phenomena in the editor did not work Fixed: Oldi request to next sector came to own sector, when flight still in previous sector Fixed: Audioclip in tutorial did not stop playing when skip pressed Fixed: Small editor UI improvements Fixed: Dummy previous/next sector detection Fixed: Added a time threshold in next sector detection - 2 minutes at the moment, seems to resolve the transfer to clipped sector issue Fixed: Pilot Finding clear heading to avoid CB (needs testing) Fixed: Pilot checks if instead of a heading a direct may help to avoid CB and requests if a proper DCT found Fixed: Pilot was unaware of where route will turn after avoiding, now considers and asks for better side to avoid Fixed: Pilot requesting a direct for resuming route after avoiding CB Fixed: Considering wind in detecting clear heading to avoid CB (needs testing) Fixed: Added some missing phraseology clips Fixed: A condition where pilot did not understand that he has been identified Change: Small updates to Tips & Tricks panel in game UI Change: Disabled testing campaign that caused confusion Fixed: logcalssigns.csv “All” detection Fixed: Trajectory computer tried to calculate top of descent for flights to undefined aerodromes and created illogical descent requests Fixed: Top of descent handling, timing - much later and realistic descent requests Fixed: Tweaked audio clip selection for frequency readback with a mod voice - was also a bit off Fixed: Aircrafts FMC had its own flown route status, but refactored and now only AP has it - caused bugs for remaining track mile computation

Flight Level changes

fixedfull changelog below: MAIN Alpha 0.5.11.11 - Win & Mac Added: Label UI scaling (adjustable at the moment by O and P keys) is now a persistent setting Added: Scaling to QDM, SEP, RSEP info panels as well Fixed: Label scaling was not uniform for flights with different spawn times Fixed: Sep circles appearance was not uniform for flights with different spawn times Fixed: Sep circles did not appear Fixed: Issues with autopilot “losing” some fixes from route Fixed: A circumstance where some planes did not get radar update and disappeared in endless or high volume scenarios Fixed: Label timeout param was too short and caused labels to flicker at times Fixed: Some sector detection issues Added: Endless mode and UI for Endless mode entry Added: Flight generator first iteration Added: Settings management core Added: Detecting from the flight plans time field also in the DDHHMMSS format Added: On game load, checks /endless folder for endless mode datasets Added: base logic for controlling multiple sectors simultaneously (selection will follow soon) Fixed: In the editor flight and weather editing panel could overlap Fixed: Some transparency issues in UI Fixed: Deleting weather phenomena in the editor did not work Fixed: Oldi request to next sector came to own sector, when flight still in previous sector Fixed: Audioclip in tutorial did not stop playing when skip pressed Fixed: Small editor UI improvements Fixed: Dummy previous/next sector detection Fixed: Added a time threshold in next sector detection - 2 minutes at the moment, seems to resolve the transfer to clipped sector issue Fixed: Pilot Finding clear heading to avoid CB (needs testing) Fixed: Pilot checks if instead of a heading a direct may help to avoid CB and requests if a proper DCT found Fixed: Pilot was unaware of where route will turn after avoiding, now considers and asks for better side to avoid Fixed: Pilot requesting a direct for resuming route after avoiding CB Fixed: Considering wind in detecting clear heading to avoid CB (needs testing) Fixed: Added some missing phraseology clips Fixed: A condition where pilot did not understand that he has been identified Change: Small updates to Tips & Tricks panel in game UI Change: Disabled testing campaign that caused confusion Fixed: logcalssigns.csv “All” detection Fixed: Trajectory computer tried to calculate top of descent for flights to undefined aerodromes and created illogical descent requests Fixed: Top of descent handling, timing - much later and realistic descent requests Fixed: Tweaked audio clip selection for frequency readback with a mod voice - was also a bit off Fixed: Aircrafts FMC had its own flown route status, but refactored and now only AP has it - caused bugs for remaining track mile computation

So here we are. We are proud to announce that one of the biggest features requested by our fans is finally in the public testing phase. Endless mode gives you the opportunity to play flightlevel with randomized traffic as long as you want. Its currently availiable for Estonian airspace but more airspaces are coming. We are currently implementing endless mode to multiplayer aswell.

full changelog below: MAIN Alpha 0.5.11.11 - Win & Mac Added: Label UI scaling (adjustable at the moment by O and P keys) is now a persistent setting Added: Scaling to QDM, SEP, RSEP info panels as well Fixed: Label scaling was not uniform for flights with different spawn times Fixed: Sep circles appearance was not uniform for flights with different spawn times Fixed: Sep circles did not appear Fixed: Issues with autopilot “losing” some fixes from route Fixed: A circumstance where some planes did not get radar update and disappeared in endless or high volume scenarios Fixed: Label timeout param was too short and caused labels to flicker at times Fixed: Some sector detection issues Added: Endless mode and UI for Endless mode entry Added: Flight generator first iteration Added: Settings management core Added: Detecting from the flight plans time field also in the DDHHMMSS format Added: On game load, checks /endless folder for endless mode datasets Added: base logic for controlling multiple sectors simultaneously (selection will follow soon)

Fixed

In the editor flight and weather editing panel could overlap Fixed: Some transparency issues in UI Fixed: Deleting weather phenomena in the editor did not work Fixed: Oldi request to next sector came to own sector, when flight still in previous sector Fixed: Audioclip in tutorial did not stop playing when skip pressed Fixed: Small editor UI improvements Fixed: Dummy previous/next sector detection Fixed: Added a time threshold in next sector detection - 2 minutes at the moment, seems to resolve the transfer to clipped sector issue Fixed: Pilot Finding clear heading to avoid CB (needs testing)

Fixed

Pilot checks if instead of a heading a direct may help to avoid CB and requests if a proper DCT found Fixed: Pilot was unaware of where route will turn after avoiding, now considers and asks for better side to avoid Fixed: Pilot requesting a direct for resuming route after avoiding CB Fixed: Considering wind in detecting clear heading to avoid CB (needs testing)

Fixed

Added some missing phraseology clips Fixed: A condition where pilot did not understand that he has been identified Change: Small updates to Tips & Tricks panel in game UI Change: Disabled testing campaign that caused confusion Fixed: logcalssigns.csv “All” detection Fixed: Trajectory computer tried to calculate top of descent for flights to undefined aerodromes and created illogical descent requests Fixed: Top of descent handling, timing - much later and realistic descent requests Fixed: Tweaked audio clip selection for frequency readback with a mod voice - was also a bit off Fixed: Aircrafts FMC had its own flown route status, but refactored and now only AP has it - caused bugs for remaining track mile computation

Source

Steam News / 13 November 2023

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