Full notes
Full Fleetbreakers update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Gameplay
Fleetbreakers changes
It’s been a busy couple of weeks since we launched the latest public playtest demo, and we’ve been blown away by your support, feedback, and enthusiasm. Your voices are helping shape the game in real time.
Over the past few days, we’ve been hard at work behind the scenes, tweaking, and tuning the experience. This new update (we call it Playtest #3) focuses on:
Smoothing out the intro flow to get you into the action faster
Balancing key mechanics based on your playstyles and feedback
Squashing bugs and polishing rough edges
We’re committed to making this the best version of the game it can be and your input is a huge part of that journey.
As always, keep the feedback coming whether it’s in the Steam forums, Discord, or however you want to get it to us. We’re listening, iterating, and building something special with you.
Enjoy!
The Last Keep Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
