What changed
0 fixes2 additions0 changes0 removals
addedNew: • Your vehicle's paint color now shows on its icon everywhere — Active Ops, deploy buttons, and the Fleet and Route lists — with a live preview while you customize it. • Deliveries running from a queued order are now marked in Active Ops with a repeat icon and the number of runs left. • Route cards now show how many queue slots you have free, and say so clearly when the queue is full.
addedFixes: • Running out of fuel now cancels the delivery queue cleanly: jobs already on the road finish, but no new ones start until you re-queue. It used to retry silently and never stop. • Cancelling a delivery — or all deliveries — now also clears its standing queue order, so it won't instantly re-dispatch. • Repainting a vehicle in the color it already has no longer charges you. • Galactic XP and active reward bonuses now correctly apply to completed deliveries. • The delivery queue now starts empty and its capacity is earned entirely through upgrades, so it unlocks exactly when it should.
Fleet Manager: Logistics Simulator changes
addedNew: • Your vehicle's paint color now shows on its icon everywhere — Active Ops, deploy buttons, and the Fleet and Route lists — with a live preview while you customize it. • Deliveries running from a queued order are now marked in Active Ops with a repeat icon and the number of runs left. • Route cards now show how many queue slots you have free, and say so clearly when the queue is full.
addedFixes: • Running out of fuel now cancels the delivery queue cleanly: jobs already on the road finish, but no new ones start until you re-queue. It used to retry silently and never stop. • Cancelling a delivery — or all deliveries — now also clears its standing queue order, so it won't instantly re-dispatch. • Repainting a vehicle in the color it already has no longer charges you. • Galactic XP and active reward bonuses now correctly apply to completed deliveries. • The delivery queue now starts empty and its capacity is earned entirely through upgrades, so it unlocks exactly when it should.
A small follow-up to 3.3 — a little polish and a handful of fixes for things you reported after the pacing update. Your saves are safe, as always.
New: • Your vehicle's paint color now shows on its icon everywhere — Active Ops, deploy buttons, and the Fleet and Route lists — with a live preview while you customize it. • Deliveries running from a queued order are now marked in Active Ops with a repeat icon and the number of runs left. • Route cards now show how many queue slots you have free, and say so clearly when the queue is full.
Fixes: • Running out of fuel now cancels the delivery queue cleanly: jobs already on the road finish, but no new ones start until you re-queue. It used to retry silently and never stop. • Cancelling a delivery — or all deliveries — now also clears its standing queue order, so it won't instantly re-dispatch. • Repainting a vehicle in the color it already has no longer charges you. • Galactic XP and active reward bonuses now correctly apply to completed deliveries. • The delivery queue now starts empty and its capacity is earned entirely through upgrades, so it unlocks exactly when it should.
As always, everything is fully localized. If anything still feels off, tell me.