Full notes
Full Fleet Manager: Logistics Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Performance
- UI and audio
Bug Fixes
Save loading restored — Loading a save from the Continue menu now correctly restores money, fleet, level, reputations, and all other progress.
Cargo bonuses now actually pay out — Reward multipliers shown on routes (Perishable Flowers 1.7x, Hazardous Materials 2.0x, Nuclear Waste 3.0x, etc.) were displayed but never applied to the payout. They now correctly multiply your delivery rewards, partial-cancel refunds, and offline earnings.
Event Log tab no longer crashes — Clicking the Logs tab after unlocking it could blank the screen due to an unrecognised event type. The tab now renders correctly and tolerates older saves.
UI Improvements
Clearer reputation perks — City perks now read "AT 33% STRENGTH (TIER 1/3)" instead of an unexplained "(33%)". Hover the perk for a tooltip explaining how strength scales across reputation tiers (33% / 67% / 100%).
Cargo bonus tooltips — Hovering a route's cargo badge now shows a styled popover with the cargo's description, reward/weight multipliers, handling requirements, and a live payout breakdown (base → cargo bonus → final payout).
Bigger delivery notifications — Toast notifications were truncating dollar amounts to "+$…". They've been resized so payouts are fully readable.
Source
Changelog.gg summarizes and formats this update. How we read updates.
