Full notes
Full Flashlight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
Easy mode zombies now tend to be slower on average. - Easy mode zombies now have less health. - Easy mode's first level now only requires finding one data module. - Easy mode now identifies the location of the data module mercenaries are trying to recover on the mini map in the top right. - Easy mode bullet damage is reduced from enemy mercenaries. - Dying in easy mode no longer causes you to lose your weapons. - Events that required ammo at the beginning of story maps now all require scrap only. - Increased sprint timers for PVE mode. - Increased the amount of ammo provided by crates. - Hardened scene transition from reported issues. - Fixed an issue with one of the zombie events.
Source
Changelog.gg summarizes and formats this update. How we read updates.
