Update log
Full Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello all,
Extracted changes
- Gameplay
- UI and audio
- Maps
- Performance
- Fixes
We have launched a bug fix patch, tackling a variety of issues as well as optimising how chunks of the world load.
There are more updates on the way for Flashing Lights - keep an eye out for more details on this soon!
New
Audio mod support for traffic stop sound, car and truck airhorns
AI backup now use same wail and yelp sirens as player (mods supported)
Added ability to place one suspect through the Swat Van's and the Beast's rear doors
Siren now auto-turns off if emergency lights are turned off
Optimisations
Reworked map area chunk loading with optimisations
Area loader optimisations for house interiors and grid address display
Fixes
Opening Sandbox or Esc menus while getting in/out of vehicles could break player's input (character and vehicle control)
Possible fix for crash on game load after main menu
AI backup path adjustments
Horn customisation and modding fixed for fire trucks
Another invisible pedestrians issue patched
Shoplifting callout victims now walk away in a more sensible direction after stolen goods returned
Fixed MP sync issues with traffic stop NPC drivers not looking at client players and not having their window rolled down
Sometimes traffic could move to side as if the player had lights and sirens on, when they didn't
AI car windows no longer roll back up when interacting at traffic stop
Fixed AI driver looking sideways when driving off after being told they're free to go
Text chat messages fix for /r and /t commands
Text chat could wrongly replace last message with newly sent causing last message to disappear
Fixed parking ticket for blocking fire hydrant at 23-30 (in city where elevated train tracks end with street loop)
Car blocking fire hydrant was partly merged in barrier at Cod Town (66-73)
Fixed voice chat for Mac players (previously the game failed to request mic permissions)
Fix for transparent buildings in Beach Town while interiors still loading
When exiting vehicle menu stats window (F1) popped back up if it was toggled off
You should no longer hear loud fire or other noises when loading vehicle menu during active missions
Thanks, The Flashing Lights Team
Source
