Update log
Full Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello all,
Extracted changes
- Gameplay
- Server
- UI and audio
- Fixes
- Balance
We have a general bug fix patch out now! Take a look at the bug fixes below, and, as always, let us know your thoughts! We're now working away on the next bug fix patch. Watch out for news!
Fixes
Pedestrians and suspects should no longer be invisible in some cases
Text chat optimizations, for longer sessions it could lag the game
Tools and items are now correctly removed from game when players leave server or change roles
Civilian role team voice chat added
Civilian role players no longer see other role members (PD, FD, EMS)
AI backup vehicle obstacle detection changes
AI suspects fleeing in vehicles now correctly despawn when mission is cancelled
Pedestrians should no longer spawn outside player area, which caused issues with the spawn/despawn logic
Downed suspects despawning no longer get stuck and blocks further NPC spawning
Added timer so that AI backup characters despawn after a certain amount of time if not able to get back to their vehicle
Opening radio in singleplayer while still loading or in role/character menu could break the game
Multiplayer weapon reload animation sync was missing
Fixed errors when AI EMS pickup removed a body
Disabled player ability to shoot between health hitting zero and the start of ragdoll
Player's name didn't show correctly on register suspect sheet, when they called an EMS pickup, muted players list and on UI when responding to a call
Fixed an issue where player's health would not fill to 50% after revive
Thanks, The Flashing Lights Team
Source
