Full notes
Full Flash Point: Fire Rescue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Performance
- Fixes
Introducing the Training Update! This update focusses on teaching new players the ropes before plunging them head first into the fray. We also have many improvement for controller play, UI and 5 new levels!
Key new features
New tutorial section - Always on tutorial teaches as you play.
5 New Levels
Completely rewritten starting sequence - Add, Remove, and Relocate firefighters, the gurney and firetruck before play begins.
Tactical View - Get an overall view of the scenario. Use it to check out your situation or play your whole game that way. Toggle with Tab or click either joystick on your gamepad.
Improved Controller Play - Playing with the controller should feel smoother now, with less cursor snapping and better camera control.
Debrief stats - Find out how far you ran, how many walls you destroyed, how many times you found false alarms, and many more scenario stats.
Full Change Log
Added new tutorial section, the tutorial is always on and tutorial topics will only show once. The tutorial can be reset and disabled in Options menu.
Added 5 new levels - 4 Suburban and 1 Urban house
Added optional tactical view, toggle with Tab or click the joysticks on your gamepad
Added more variations to survivors
Added action tooltip inside Action Radial
Added damage preview when hovering over Chop Actions in the Action Radial
Added Debrief Stats
Added Input Compass, a unified display of available actions at the bottom-right of the screen
Added feedback when selecting an Action Radial Item
Added highlight to the quadrant the cursor is in
Added removal mechanism to False Alarms so they don't clutter up the level
Added recentering on current fighter when B is pressed on the controller
Rewritten start sequence from scratch
Improved controller experience in gameplay and UI navigation
Improved UI
Improved choice clarity when treating and dragging when multiple targets are in the current cell
Improved voice gender selection - Any firefighter with a helmet can be male or female
Improved messaging on unavailable actions, explaining why they aren't available
Improved firefighter visibility on night scenarios
Improved difficulty of Training Levels on Recruit difficulty
Changed the retire button to show the Retire Dialog instead of ending the game immediately
Improved existing scenarios to have more varied times of day
Several performance enhancements
Fixed gurneys behaving strangely in smaller scenarios
Fixed occasional crashes after actions are executed
Fixed Auto-End Turn not executing when the Action Radial is open
Fixed Priorities achievement being awarded on scenario loss
Fixed Perfect Day and Ridalong not being achieved under certain conditions
Fixed game interactions happening while pause menu is open
Fixed orbiting camera hiding the second roll of the deck gun with the Operator
Fixed UI layout in 4K
Fixed Free AP remaining highlighted when previewing non-free actions
Several level tweaks
Several minor bug fixes
We hope you enjoy this latest update as we continue to improve Flash Point : Fire Rescue.
Source
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