HomeGamesUpdatesPricingMethodology
Steam News8 May 20188y ago

Patch 1.0.1: The Commendation Update

Patch 1.0.1 is live adding two new levels, three levels of difficulty and eight Commendation Awards to every level. Let's take a closer look.

Full notes

Full Flash Point: Fire Rescue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes11 additions5 changes1 removal
  • Gameplay
  • Events
  • UI and audio
  • Fixes
addedPatch 1.0.1 is live adding two new levels, three levels of difficulty and eight Commendation Awards to every level. Let's take a closer look.
addedNew training levelsSince it can be a little overwhelming to patrol a full scale house in your first game, we've added a smaller training yard at the fire station.
addedSelecting DifficultyWe've had a wide range of excellent feedback on the difficulty of the game with newcomers reporting that they are unable to finish the first level and veterans lamenting that it's too easy. As a first step to addressing this we've added the levels of difficulty to the Experienced Game as they are defined in the board game. Since the board game does not specify levels of difficulty for the Family game we've had to come up with some starting conditions that makes things a little easier in the early game.
addedCommendationsCommendations add some interesting challenge to each level by imposing implicit restrictions on the options available to you. You will need to adjust your tactics in order to successfully complete the level and earn the Commendation you're chasing. Can you complete the game without using the deck gun or chopping a wall?
addedNew featuresAdded 2 Training levels with reduced difficulty
addedNew featuresAdded Recruit, Veteran and Heroic difficulty levels

Patch 1.0.1 is live adding two new levels, three levels of difficulty and eight Commendation Awards to every level. Let's take a closer look.

New training levels

Since it can be a little overwhelming to patrol a full scale house in your first game, we've added a smaller training yard at the fire station.

Training Yard 1 - Two quadrant training level Once you've mastered this first level you can try out the full size training level before heading out on a real call.

Training Yard 2 - Four quadrant training level

Selecting Difficulty

We've had a wide range of excellent feedback on the difficulty of the game with newcomers reporting that they are unable to finish the first level and veterans lamenting that it's too easy. As a first step to addressing this we've added the levels of difficulty to the Experienced Game as they are defined in the board game. Since the board game does not specify levels of difficulty for the Family game we've had to come up with some starting conditions that makes things a little easier in the early game.

Commendations

Commendations add some interesting challenge to each level by imposing implicit restrictions on the options available to you. You will need to adjust your tactics in order to successfully complete the level and earn the Commendation you're chasing. Can you complete the game without using the deck gun or chopping a wall?

Commendations - Rank up your commendations by completing them on higher difficulties.

New features

  • Added 2 Training levels with reduced difficulty

  • Added Recruit, Veteran and Heroic difficulty levels

  • Added Commendation badges that show the highest level of difficulty achieved on each level

  • Added cell occupation markers to highlight survivors and hazmats

  • Added footsteps to survivor movement

  • Added system time label to HUD

  • Actions with insufficient AP now show as locked

  • Added text hint for locked actions

Cell Occupation Markers - Highlights the location of Survivors and Hazmats

Zip play

  • Reduced delay before POI and Survivor response during Call Out Action

  • Reduced delay on Firefighter extinguish

  • Reduced Roll time on Deck Gun Shot

  • Reduced Startup delay on Deck gun shot

  • There should not be a delay between the draw and extinguish animations

Rule Corrections

  • CAFS should only be able to save 7 AP

  • Generalist should now be able to save 9 AP

Bug fixes

  • Achievement Priorities should no longer be granted on a loss

  • Fixed Argument out of range exception in Paramedic.DriveRoutine

  • Fixed Argument out of range exception in VictimAnimationBoard

  • Fixed Invalid Operation in SteamWorks.GetAchievement

  • Escape key should now open the pause menu

  • Pause menu should now be available on place firefighter screen

Source

Steam News / 8 May 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.