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Steam News22 February 201610y ago

State of Flamberge + New Update

Hi Steam! Quick note right off the bat: as you all know, I am super, super bad at replying to Steam discussions. This is because I am one person, and a full-time student at that, haha. Please email me (contact@hydezeke.

Full notes

Full FLAMBERGE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedHi Steam! Quick note right off the bat: as you all know, I am super, super bad at replying to Steam discussions. This is because I am one person, and a full-time student at that, haha. Please email me (contact@hydezeke.com) or contact me on Twitter ( http://www.twitter.com/hydezeke ) if you want a response! Feel free to leave feedback on here for other Steam users, but also please come talk to me on a personal level! Please email me especially if Flamberge is freezing or doing something incredibly game-breaking , so that I can see the issue as soon as possible. I apologize for the lack of content for the past semester. Flamberge has been going through a systematic overhaul, and it has been a nightmare balancing act for me between school and this game. Just remember, Flamberge is my passion project, and I will finish it even if it kills me in the process . It just might take a very long time to finally finish it, haha. For this new build, I have put Flamberge through a major overhaul in terms of programming and also game design. Here are the 2 drawbacks: I have pulled the plains levels temporarily. They simply were not where they should have been gameplay-wise. I hope to be spending a fair amount of time creating a second chapter that feels much more fulfilling gameplay-wise. Multiplayer is disabled (very temporarily). The new systems broke it, but I'll be looking into fixing it asap. If you own the game, and want a DRM-free copy of the previous version (because you miss the plains levels, or want to play multiplayer, feel free to actually email me for a copy. I'd be happy to send you a link. (again, my email is contact@hydezeke.com) Anyway- on to the fun stuff in this new build. Flamberge has a completely new damage system! All numbers have been simplified, so that in-game math has become very easy. There's a new, polished UI! A new, polished tutorial! Mission 1 is now a tutorial, and the feedback we've received suggests that it explains the game well. The forest chapter has been redesigned and revised. We've taken out a couple levels and added 3 new ones. Bugfixes are everywhere. Enemy AI has been rewritten, and hovering/clicking on enemies should feel way more informative. More music available on the title screen! The title track is still in development, so I've put the music player on autoplay on the main screen. Feel free to give a listen to over 30 songs from the soundtrack. I hope you can all enjoy/accept the new update. After debuting this build at MAGFest, I felt like I couldn't keep the old unpolished Steam version any longer. I feel like the game is finally in a place where it is naturally fun, and I don't have to go back and tweak things anymore. If you have any questions or comments you want a direct response to, please let me know via email (contact@hydezeke.com) or Twitter ( http://www.twitter.com/hydezeke ) Thanks much! -hydezeke (the two of us from a great MAGFest showcase!)

FLAMBERGE changes

changedHi Steam! Quick note right off the bat: as you all know, I am super, super bad at replying to Steam discussions. This is because I am one person, and a full-time student at that, haha. Please email me (contact@hydezeke.com) or contact me on Twitter ( http://www.twitter.com/hydezeke ) if you want a response! Feel free to leave feedback on here for other Steam users, but also please come talk to me on a personal level! Please email me especially if Flamberge is freezing or doing something incredibly game-breaking , so that I can see the issue as soon as possible. I apologize for the lack of content for the past semester. Flamberge has been going through a systematic overhaul, and it has been a nightmare balancing act for me between school and this game. Just remember, Flamberge is my passion project, and I will finish it even if it kills me in the process . It just might take a very long time to finally finish it, haha. For this new build, I have put Flamberge through a major overhaul in terms of programming and also game design. Here are the 2 drawbacks: I have pulled the plains levels temporarily. They simply were not where they should have been gameplay-wise. I hope to be spending a fair amount of time creating a second chapter that feels much more fulfilling gameplay-wise. Multiplayer is disabled (very temporarily). The new systems broke it, but I'll be looking into fixing it asap. If you own the game, and want a DRM-free copy of the previous version (because you miss the plains levels, or want to play multiplayer, feel free to actually email me for a copy. I'd be happy to send you a link. (again, my email is contact@hydezeke.com) Anyway- on to the fun stuff in this new build. Flamberge has a completely new damage system! All numbers have been simplified, so that in-game math has become very easy. There's a new, polished UI! A new, polished tutorial! Mission 1 is now a tutorial, and the feedback we've received suggests that it explains the game well. The forest chapter has been redesigned and revised. We've taken out a couple levels and added 3 new ones. Bugfixes are everywhere. Enemy AI has been rewritten, and hovering/clicking on enemies should feel way more informative. More music available on the title screen! The title track is still in development, so I've put the music player on autoplay on the main screen. Feel free to give a listen to over 30 songs from the soundtrack. I hope you can all enjoy/accept the new update. After debuting this build at MAGFest, I felt like I couldn't keep the old unpolished Steam version any longer. I feel like the game is finally in a place where it is naturally fun, and I don't have to go back and tweak things anymore. If you have any questions or comments you want a direct response to, please let me know via email (contact@hydezeke.com) or Twitter ( http://www.twitter.com/hydezeke ) Thanks much! -hydezeke (the two of us from a great MAGFest showcase!)

Hi Steam!

Quick note right off the bat

as you all know, I am super, super bad at replying to Steam discussions. This is because I am one person, and a full-time student at that, haha. Please email me (contact@hydezeke.com) or contact me on Twitter ( http://www.twitter.com/hydezeke ) if you want a response! Feel free to leave feedback on here for other Steam users, but also please come talk to me on a personal level! Please email me especially if Flamberge is freezing or doing something incredibly game-breaking , so that I can see the issue as soon as possible. I apologize for the lack of content for the past semester. Flamberge has been going through a systematic overhaul, and it has been a nightmare balancing act for me between school and this game. Just remember, Flamberge is my passion project, and I will finish it even if it kills me in the process . It just might take a very long time to finally finish it, haha. For this new build, I have put Flamberge through a major overhaul in terms of programming and also game design.

Here are the 2 drawbacks

I have pulled the plains levels temporarily. They simply were not where they should have been gameplay-wise. I hope to be spending a fair amount of time creating a second chapter that feels much more fulfilling gameplay-wise. Multiplayer is disabled (very temporarily). The new systems broke it, but I'll be looking into fixing it asap. If you own the game, and want a DRM-free copy of the previous version (because you miss the plains levels, or want to play multiplayer, feel free to actually email me for a copy. I'd be happy to send you a link. (again, my email is contact@hydezeke.com) Anyway- on to the fun stuff in this new build. Flamberge has a completely new damage system! All numbers have been simplified, so that in-game math has become very easy. There's a new, polished UI! A new, polished tutorial! Mission 1 is now a tutorial, and the feedback we've received suggests that it explains the game well. The forest chapter has been redesigned and revised. We've taken out a couple levels and added 3 new ones. Bugfixes are everywhere. Enemy AI has been rewritten, and hovering/clicking on enemies should feel way more informative. More music available on the title screen! The title track is still in development, so I've put the music player on autoplay on the main screen. Feel free to give a listen to over 30 songs from the soundtrack. I hope you can all enjoy/accept the new update. After debuting this build at MAGFest, I felt like I couldn't keep the old unpolished Steam version any longer. I feel like the game is finally in a place where it is naturally fun, and I don't have to go back and tweak things anymore. If you have any questions or comments you want a direct response to, please let me know via email (contact@hydezeke.com) or Twitter ( http://www.twitter.com/hydezeke ) Thanks much! -hydezeke (the two of us from a great MAGFest showcase!)

Source

Steam News / 22 February 2016

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