Full notes
Full FLAMBERGE update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Hope you like your elbows protected, 'cause it's time for some patches! Michael's got the deets for you below; thanks again for all your feedback! ~Ben ------------------------------------------------------------------------------------------------------------------------- Hi all! Michael here. I’ve prioritized some of the higher-priority bugs for this patch. I’ll be continuing on to the lower-priority bug fixes and other general improvements in the next patch.
Resolved Issues:
Currency/skill point overlay shows up in places it shouldn’t.
Mouse goes beneath currency/skill point overlay.
Cannot select units around/behind interactable objects and the interact button.
Crazy bug where the sprites go away on several menus/dialogue screens.
Numbers on party menu character buttons don’t match character’s level.
Enemies spot friendly units even when hidden in darkness.
Some enemy torches have two layers of light, while some only have one.
Roland joins party but it doesn’t update on the party menu until a scene load.
Enemy health is visible in fog/when enemy is invisible.
Players can exit Uhr during party scene.
Players can revisit Uhr and trigger party scene again.
Items stolen from enemies do not get added to inventory after battle.
Collider missing on Capital Passage.
Exit on Meepthos Peak is difficulty to find.
Restarting levels where allies are gained allows you to gain them infinite times.
Volley attack reticle doesn’t go over gaps (but the attack does). Interceptor may still have this glitch. I’m still working on it.
Peaceful avatar has very large collider.
Middle mouse on tutorial is sometimes called “Mouse 3”.
Known Issues:
Some Mac users are experiencing difficulties launching FLAMBERGE. If you are one of these affected users, please let us know in the comments. Reinstalling the game usually gets things working again, but we obviously want to squash this bug for good.
Enemies sometimes improperly indicate actions.
Some abilities listed on promotion menu falsely indicate that they deal 0 damage.
Sound sliders in options menu still a bit buggy.
Like the Greek hydra, I’m sure dozens of bugs will arise to replace the ones I’ve just knocked out; please let us know if any of the problems listed are still cropping up during play. As for known issues, we are addressing many smaller problems we've not included on this list. Thanks so much to the folks who send so much feedback every day (shoutout to Kons and Navarth). Progress on fixes has been sped up considerably because of the help. ~msb
Source
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