Full notes
Full FIVE: Champions of Canaan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
FIVE: Champions of Canaan changes
Patch Notes: 1.1.0 Released: October 18th, 2016 This is the 2nd Patch released by Kingdom Games for FIVE: Champions of Canaan since the game launched on 9/27/16. Based upon community feedback, as well as our own testing and gameplay, we’ve focused our efforts on this patch to materially improve – · VR support added for Razer's HDK2 VR headset! · Visual elements of the game both in the City Market and during combat in the Arena · Boss and enemy behavior (AI, targeting, animations/reveal, etc.) · Improved controller functionality For additional Technical Details please see the notes below-
Visuals
Improved visual fidelity in the City Market and during combat in the Arena · Implemented New Lighting Model(s) and Textures
Gameplay
Resolved issues with enemy and boss counts Attack mechanics of bosses and enemy soldiers
General
Improved Economic systems and merchant flexibility
Systems
Better tracking of Steam Achievements Improved resolution support Player, game and inventory management improvements Enhanced controller use and interaction in numerous modes of gameplay
Specific Bug Fixes
Resolved an issue causing duplicate bosses to be spawned during the first story event Madaba and Rabbah relics added to the Kingstone Merchant Ensure Players may not obtain lineage armor from the City Market vendor Kenan Corrected dialogue animations between Zithri and Mitonia Issue corrected with start button obscured at the 1280x1024 resolution Fixed stat tracking for the Steam Achievement, “Mark of a Champion” Boss minion AI corrected (increase balance and affinity to attack players) Lock character movement when the player selects the inventory or vendor UI Stop story event trigger (Event 01/03) when player character dies Corrected an issue causing the character inventory representation to be unavailable
Polish & Shine
Enhanced “washed out” visuals throughout UI Added water to the well near the camels so they won’t be so thirsty Improved the escape option for story events Renamed “Alpha Lion” to “Ari”
Controller Improvements
Added an “A” nameplate to reward chests during controller use Added some controller improvements to allow VO samples to repeat smoothly Adjusted controller legend: “A” button labeled 'Pick Up/Select' “X” button labeled 'Equip/Unequip' Adjusted controller legend UI to show correct hints on vendor UI Visual improvements made to the “pick up” highlight Added controller hint to “Sell item” at Merchants through the “X” button Added round select SFX to the map screen Eliminated inventory controller legend persisting when the user closes the inventory with the “I” hotkey
Source
Changelog.gg summarizes and formats this update. How we read updates.
