Full notes
Full fishTDX update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
fixed ui on ultrawide display fixed towers not scaling properly on packs display fixed shattered ice crash moved stop sign down a tier nuclear plant radioactive dmg at level 4: 16 -> 20 fixed buggy behaviour in certain particle effects made 'escape' exit the pause menu
optimisations (these shouldn't impact gameplay) made plots pre-draw themselves to cut down on draw calls made aoe effects all refer to the same enemy loop made tower targeting and update get calculated within the enemy update loop
Source
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