Update history
Latest fishTDX updates
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- fishTDX
patch v1.2.7
fixed crash with bullet parent fixed crash with enemy targeting buffed void cauldron 0.25 -> 0.4 welcome to all the new players!! please leave a review if you're reading this - it helps a ton!
Announcement2 changes1 numericFix - fishTDX
patch v1.2.6
added note in tutorial that towers of the same type can be placed ontop to be leveled up added note in tutorial that plots sometimes cost money instead of grant money
Announcement1 changeGameplay - fishTDX
What to expect from fishTDX...
Hello! Firstly, thanks to everyone for playing the game! It's been super cool to see people enjoying it! I have heaps planned before I move on to other projects, and I'm dedicated to making fishTDX as good as it can be.…
Patch notes14 changesBalanceGameplay - fishTDX
patch 1.2.5
a bunch of bugfixes reduced dna increase with sun and enhancements strong swing 1.2 -> 1.1 damage increase Dna lvl 3: 0.004 -> 0.003 devolution power lvl 4: 0.01 -> 0.004 devolution power cauldron 1 -> 0.25 enhancement
Announcement2 changes1 numericGameplay - fishTDX
The Creation Update is here!
New content! As this update was mainly focused on a major new feature (see more below...), the content is a little lighter than future updates will be. However there should be plenty to dig your teeth into! new affixes…
Patch notes9 changesFixGameplay - fishTDX
patch v1.1.3
clarified normal effect fixed tooltips showing up if a word is found in another word (eg 'rent' in 'torrent') moved income recap to be centered in the screen
Announcement1 changeFix - fishTDX
patch v1.1.2
capped auction moved dna to a higher tier in super balanced pack fixed ball bullets scaling way too high with homing balls fixed merchant and stop sign crash clarified beach ball artifact fixed metropolis typo in descri…
Announcement3 changes8 numericFix - fishTDX
patch v1.1.1
fixed ui on ultrawide display fixed towers not scaling properly on packs display fixed shattered ice crash moved stop sign down a tier nuclear plant radioactive dmg at level 4: 16 -> 20 fixed buggy behaviour in certain…
Announcement2 changes1 numericFix - fishTDX
The Good & Evil Update is here!
New content! new plot Metropolis: all towers gain 1.5x damage but charge 10 rent new artifacts Free Parking: tower placed on top does not charge rent Parking Meter: all towers have 1.5x damage but charge an additional 1…
Patch notes7 changesFixBalance - fishTDX
patch v1.0.9
fixed crash when removing rooms incorrectly automatically puts back selected tower when you click 'start wave' fixed crash when enemy couldn't find next plot fixed filthy rich giving money instead of spending fixed sola…
Announcement1 changeFixPerformance - fishTDX
patch v1.0.8
added another debug log to try to fix 'ultimate victor' achievement fixed tower disappearing if holding it when start wave is pressed fixed mute not disabling underwater added setting 'health bar numbers'
Announcement1 changeFixBalance - fishTDX
patch v1.0.7
fixed scroll bar hovering randomly on *most* displays fixed wasd navigation mid-wave being scaled on game speed added collections tab to pause menu fixed not being able to select elites in collections tab (page 2 of fis…
Announcement1 changeFix - fishTDX
What's next?
Hi everyone! As of today, fishTDX has sold 100 copies! I know that might not seem like much, but it's 100 people who are playing my little creation! A massive thank you goes out to Olexa and Time to Grind for playing a…
Announcement3 changesGameplay - fishTDX
patch v1.0.6
capped enemy budget at wave 23 added error sound and red text when you can't afford a tower added red and green text when losing and gaining lives respectively fixed crash when using purity fixed bug that took you to ne…
Announcement4 changes11 numericFix - fishTDX
patch v1.0.5
added borderless fullscreen to settings fixed crash when lightning inherited other effects fixed demo displaying all packs instead of only a few fixed angler fish alert not showing up in game filthy rich lvl 3: 1 -> 2 c…
Announcement2 changes4 numericFix - fishTDX
patch v1.0.4
fixed crash when applying impact effects directly to enemies added functionality to stop sign fixed fridge not deactivating on void plot blazing flail lvl 1: 3 -> 8 damage lvl 1: 0.5 -> 2 burning damage lvl 2: 8 -> 13 d…
Announcement8 changes35 numericFix


