Full notes
Full First Feudal update
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What changed
- Performance
First Feudal changes
Fixed an issue where some food for nomads has wrong balance of meat and vegetables/cereals - Fixed an issue where feudal lord on the throne could lose fulness sometimes instead of getting it - Fixed an issue where hunter interrupted hunting too often to go to eat (especially if village has lack of food) - Improved logic for unloading loot for hunter (especially for cases with some interruptions) - Fixed an issue where animation of crafting/packing may continue after artisan/trader interrupted work to go to eat - Fixed unstable crash after craft interruption (for artisan and weaponsmith) - Fixed a rare crash caused by beasts after killing a wave of enemies - Fixed a rare crash caused by lightning strike event
Source
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