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Steam News7 August 20214y ago

Hotfix 1.2.7

Fixed an issue where some food for nomads has wrong balance of meat and vegetables/cereals - Fixed an issue where feudal lord on the throne could lose fulness sometimes instead of getting it - Fixed an issue where hunte

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Full First Feudal update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedFixed an issue where some food for nomads has wrong balance of meat and vegetables/cereals - Fixed an issue where feudal lord on the throne could lose fulness sometimes instead of getting it - Fixed an issue where hunter interrupted hunting too often to go to eat (especially if village has lack of food) - Improved logic for unloading loot for hunter (especially for cases with some interruptions) - Fixed an issue where animation of crafting/packing may continue after artisan/trader interrupted work to go to eat - Fixed unstable crash after craft interruption (for artisan and weaponsmith) - Fixed a rare crash caused by beasts after killing a wave of enemies - Fixed a rare crash caused by lightning strike event

First Feudal changes

fixedFixed an issue where some food for nomads has wrong balance of meat and vegetables/cereals - Fixed an issue where feudal lord on the throne could lose fulness sometimes instead of getting it - Fixed an issue where hunter interrupted hunting too often to go to eat (especially if village has lack of food) - Improved logic for unloading loot for hunter (especially for cases with some interruptions) - Fixed an issue where animation of crafting/packing may continue after artisan/trader interrupted work to go to eat - Fixed unstable crash after craft interruption (for artisan and weaponsmith) - Fixed a rare crash caused by beasts after killing a wave of enemies - Fixed a rare crash caused by lightning strike event
  • Fixed an issue where some food for nomads has wrong balance of meat and vegetables/cereals - Fixed an issue where feudal lord on the throne could lose fulness sometimes instead of getting it - Fixed an issue where hunter interrupted hunting too often to go to eat (especially if village has lack of food) - Improved logic for unloading loot for hunter (especially for cases with some interruptions) - Fixed an issue where animation of crafting/packing may continue after artisan/trader interrupted work to go to eat - Fixed unstable crash after craft interruption (for artisan and weaponsmith) - Fixed a rare crash caused by beasts after killing a wave of enemies - Fixed a rare crash caused by lightning strike event

Source

Steam News / 7 August 2021

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