HomeGamesUpdatesPricingMethodology
Steam News20 March 20263mo ago

Update #39: Infestation Incoming

So soon? Yup! Hello adventurers, welcome to a brand-new update🎉 In recent updates, we’ve aimed to balance adding new content with improving existing features.

In this update3

Full notes

Full First Dwarf update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes7 additions2 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
addedSo soon? Yup!Hello adventurers, welcome to a brand-new update🎉
addedSo soon? Yup!In recent updates, we’ve aimed to balance adding new content with improving existing features. This build was created with that same vision :)
addedSo soon? Yup!Today, we bring improvements to the hotbar and also introduce a new enemy wave type.
changedSo soon? Yup!Infestation waves target natural points on the islands, such as berry bushes or beehives, sending enemies to taint them. When roaming animals eat from tainted sources, they become sick and eventually turn into tainted monsters. Their behavior changes while they are sick and varies depending on the animal. There is a 30% chance that a wave will be of the Infestation type.
added⭐HighlightsInfestation Waves - New enemy wave type that targets animal food sources on the islands and taints them
added⭐HighlightsNew upgraded looks for the hotbar Added a shortcut to quickly swap compatible ammo for ranged weapons Added stylized frames Added colored backgrounds behind frames that change based on the selected character Added an inventory icon and moved the whole hint to the left side Added watermarks to the hotbar and in the inventory tab Swapped melee and ranged weapons for MEG to better match the inventory tab layout

First Dwarf changes

addedHello adventurers, welcome to a brand-new update🎉
addedIn recent updates, we’ve aimed to balance adding new content with improving existing features. This build was created with that same vision :)
addedToday, we bring improvements to the hotbar and also introduce a new enemy wave type.
changedInfestation waves target natural points on the islands, such as berry bushes or beehives, sending enemies to taint them. When roaming animals eat from tainted sources, they become sick and eventually turn into tainted monsters. Their behavior changes while they are sick and varies depending on the animal. There is a 30% chance that a wave will be of the Infestation type.
addedInfestation Waves - New enemy wave type that targets animal food sources on the islands and taints them

So soon? Yup!

Hello adventurers, welcome to a brand-new update🎉

In recent updates, we’ve aimed to balance adding new content with improving existing features. This build was created with that same vision :)

Today, we bring improvements to the hotbar and also introduce a new enemy wave type.

Infestation waves target natural points on the islands, such as berry bushes or beehives, sending enemies to taint them. When roaming animals eat from tainted sources, they become sick and eventually turn into tainted monsters. Their behavior changes while they are sick and varies depending on the animal. There is a 30% chance that a wave will be of the Infestation type.

These waves will be balanced and expanded in the future, so we highly encourage you to give us your feedback to help shape their future:)

⭐Highlights

  • Infestation Waves - New enemy wave type that targets animal food sources on the islands and taints them

  • New upgraded looks for the hotbar

    • Added a shortcut to quickly swap compatible ammo for ranged weapons

    • Added stylized frames

    • Added colored backgrounds behind frames that change based on the selected character

    • Added an inventory icon and moved the whole hint to the left side

    • Added watermarks to the hotbar and in the inventory tab

    • Swapped melee and ranged weapons for MEG to better match the inventory tab layout

👀Other Changes

  • Fixed issues with fake Techsparks (old Technology Points) in the inventory

  • Fixed an issue where Crystallized Mana could be used even when the mana tank was full

  • Added information to the Crystallized Mana description about its mana regeneration properties

  • Reduced the light emission of radius circles in build mode

  • Added sound effect when switching ammo or melee weapon

  • Further work on the Monster Volcano Island (not yet accessible, but now visible from a distance)

We are more and more happy with what the game looks like, and we hope that you too like how the game is shaping up🥹

See you soon in the next update or on our Discord 🫠 Damian Stardrifters Team

Source

Steam News / 20 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.