Full notes
Full First Dwarf update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Fixes
- Performance
- Balance
Hey Dwarves! 👋
Update #34 is a smaller one on the surface, but an important step for us. A big part of this update is focused on Steam Deck. Over the last updates, especially since Update #32, the game gained a noticeable boost in smoothness and overall performance. This is true across all platforms, but for Steam Deck, we put in extra work to make sure the experience feels right in handheld play. With this polishing pass, our goal is clear: we want to move toward official Steam Deck certification and earn the green “Playable” badge for full compatibility. That means better controls, better readability, cleaner UI behavior, and fewer rough edges when playing on Deck. Alongside the Steam Deck work, we have also made a wide range of fixes and improvements, listed below.
Changelog for Update #34
🎮 Steam Deck compatibility🎮
Improved controller and pad support
Text input now automatically opens the on-screen keyboard
Default controller configuration now supports all in-game actions
Improved text readability on Steam Deck
🐛 Bug fixes🐛
Added a missing prompt for the lever in the time puzzle on the 4th island
Added additional voice-overs in selected Val quests
Polished the cutscene for the “Sticky Situation” quest
Fixed an incorrect quest name for the “Bamboo Seeds” quest
Fixed an issue where settlers could spawn before their arrival cutscene
Removed the “Peat” requirement from Seed-related quests
Fixed incorrect button prompts in some tutorials
Fixed several graphical issues in Val Camp
Fixed an issue where players could not talk to settlers and NPCs in some cases
Fixed a bug where Ragna could move up or down without input after exiting the menu
Fixed a bug where high jump visual effects did not turn off after landing
Fixed an issue where water visual effects could trigger when teleporting to the MEG, even outside of water
⛏️ Other changes⛏️
Fixed an issue where waves could repeatedly trigger from the same spawn point
Improved tessellation for flatter surfaces
Optimized performance in areas with many lights and shadows
(Balance) Reduced MEG charged high jump mana cost from 50 to 25
Thank you for your feedback and for sticking with us. This update is another step forward, and more updates are already on the way - Star Drifters Team ⚒️
Source
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