Full notes
Full First Cut: Samurai Duel update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, this is just a small patch - the first of several - in the run up to release.
What changed
- Compatibility
- Maps
- Gameplay
- Balance
- Fixes
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Beta 0.31
Added Grove stage.
Added Credits screen (subject to changes).
Improved Pause screen.
Increased the chances of blood staining the player again. I optimized this last time, but I went overboard.
It is now possible to queue any strike while attacking - not just combos specifically.
Slightly reduced the ducking speed boost when running.
Adjusted the hardest difficulty to prevent enemies spawning when near the exit.
Fixed laser swords not drawing properly in certain stances.
Fixed sword-only mode not displaying wood correctly.
Fixed Cave boss not having the right preset appearance.
Fixed tight sleeve types showing the wrong colour from the back.
Fixed mission select defaulting to 0 instead of 1.
Fixed split legs showing the wrong colours.
Source
Changelog.gg summarizes and formats this update. How we read updates.
