Full notes
Full Fireworks Mania - An Explosive Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Fixes
- Server
Fireworks Mania - An Explosive Simulator changes
NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".
Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd. However, I share this version as I need your feedback to help me shape the game - thanks for taking your time helping shape the game 🤓
### Changed
Inventory items are now grouped: base game items first, then each mod's items together, with the mods sorted by name - so it's easier to find things and see what each mod adds
Updated Japanese and Ukrainian translations
### Fixed
Fixed items from some mods (typically mortars and shells) being invisible to other players in multiplayer - the player spawning them saw everything working fine, but for everyone else nothing appeared. Now everybody sees the same fireworks again
A single broken asset in a mod can no longer silently break multiplayer spawning for everything else in that mod
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Happy testing, enjoy! 🤓🕺
Source
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