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Steam News20 July 20261mo ago

[EXPERIMENTAL] v2026.7.6

NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental".

Full notes

Full Fireworks Mania - An Explosive Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition4 changes1 removal
  • Compatibility
  • Gameplay
  • Maps
  • Fixes
changedNOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".
changed### Changed
addedReverted firework particle materials back to how it was in v2026.2.2, as the glow/emission changes introduced in v2026.7.1 changed the look of fireworks more than intended. I also updated the base game postprocessing effect profile to be much closer to BGM - it make the default maps and some stuff glow way more than I like, but I'll try it now to hear what you guys thing about the look of the fireworks with this profile. If you like the look of the firework I can also the various materials for streetlight, tools etc. to make it look better and less bloom/glowy
changedReworked the Bloom setting once more based on your feedback: the slider now sets the bloom intensity directly, from 0.0 to 10.0 in 0.1 steps, where 0 turns bloom completely off. No more weird multipliers behind the scenes - what you set is what you get. The default of 6.0 matches the game's default look
removedRemoved the authentication method selection that popped up when signing into mod.io, as it was a bit odd and didn't really give any benefit - it now just signs you in via Steam like before
fixed### Fixed
the slider now sets the bloom intensity directly,0.010.0the slider now sets the bloom intensity directly, increased, buff

Fireworks Mania - An Explosive Simulator changes

changedNOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".
changed### Changed
addedReverted firework particle materials back to how it was in v2026.2.2, as the glow/emission changes introduced in v2026.7.1 changed the look of fireworks more than intended. I also updated the base game postprocessing effect profile to be much closer to BGM - it make the default maps and some stuff glow way more than I like, but I'll try it now to hear what you guys thing about the look of the fireworks with this profile. If you like the look of the firework I can also the various materials for streetlight, tools etc. to make it look better and less bloom/glowy
changedReworked the Bloom setting once more based on your feedback: the slider now sets the bloom intensity directly, from 0.0 to 10.0 in 0.1 steps, where 0 turns bloom completely off. No more weird multipliers behind the scenes - what you set is what you get. The default of 6.0 matches the game's default look
removedRemoved the authentication method selection that popped up when signing into mod.io, as it was a bit odd and didn't really give any benefit - it now just signs you in via Steam like before

NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".

Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd. However, I share this version as I need your feedback to help me shape the game - thanks for taking your time helping shape the game 🤓

### Changed

  • Reverted firework particle materials back to how it was in v2026.2.2, as the glow/emission changes introduced in v2026.7.1 changed the look of fireworks more than intended. I also updated the base game postprocessing effect profile to be much closer to BGM - it make the default maps and some stuff glow way more than I like, but I'll try it now to hear what you guys thing about the look of the fireworks with this profile. If you like the look of the firework I can also the various materials for streetlight, tools etc. to make it look better and less bloom/glowy

  • Reworked the Bloom setting once more based on your feedback: the slider now sets the bloom intensity directly, from 0.0 to 10.0 in 0.1 steps, where 0 turns bloom completely off. No more weird multipliers behind the scenes - what you set is what you get. The default of 6.0 matches the game's default look

  • Removed the authentication method selection that popped up when signing into mod.io, as it was a bit odd and didn't really give any benefit - it now just signs you in via Steam like before

### Fixed

  • Improved the bad word filter for namesupdated the word list, and the filter now also catches phrases and words written with symbols, which it silently ignored before

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  • Happy testing, enjoy! 🤓🕺

Fireworks Mania An Explosive Simulator

Source

Steam News / 20 July 2026

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