Full notes
Full Fireworks Mania - An Explosive Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Fixes
- UI and audio
Fireworks Mania - An Explosive Simulator changes
NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".
### Added
Added settings to turn on/off the "Grain" postprocessing effect. It apparently annoyes some players :)
### Fixed
Fixed the native mouse cursor being visible when GamePad is the active input device
Fixed that you cannot moved when the Inventory is open and you are using a controller/gamepad, as before the player might be moving while navigating the UI depending on how you were navigating
Attempt to fix or at least improve a bit, that other players in a game were sliding when starting and stopping running and moving in general. It's still there a bit, but it's a bit better now
Attempt to fix how tooltip icons for input actions are layed out to try and improve the sharpness of the icons. Its not fully working in all resolutions, but it should be improved and at least the case where some one pixel lines where not shown should have been fixed
Fixed odd font artifacts that could occurre in some resolutions
Fixed null referecen exception in Spawn Tool in some scenarios
Fixed head being rotated all wrong for some custom avatars/characters
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Happy testing, enjoy! 🤓🕺
Source
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