Full notes
Full Firehawk FPV: Drone Fighter update
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What changed
- Gameplay
- Balance
Firehawk FPV: Drone Fighter changes
New credits bonus modifier for harder difficulties:
Harder difficulties give more xp and throw tougher enemies at you sooner, so we're giving bonus credits to help balance out the tougher missions. Hard +5% credits Brutal +10% credits Impossible +20% credits
Weapon balance:
Las, beam and energy weapons improvements: A lot of the kinetic weapons like the AM rifle and Miniguns have been outclassing the beam weapons. We don't want to do lots of nerfs so instead we are buffing a lot of these under used weapons. Across the board they have a new direct hit damage bonus added and their laser/beam hitboxes have been increased.
Las-rifle
As a low capacity starting weapon it should be quite weak, but it feels outclassed too much by mid-range weapons like the AM rifle so we wanted to buff the Las a bit.
Buffs
NEW: Las weapon Bonus direct hit damage added Laser radius increased by 100%, easier to hit moving targets now
Las-Mg: Buffs: NEW: Las weapon Bonus direct hit damage added Laser radius increased by 100%
Rotary Heavy Laser: Buffs: NEW: Las weapon Bonus direct hit damage added Beam radius increased by 100% Base damage 30 -> 40 Damage per upgrade 3 -> 4
Light energy beam: Buffs: NEW: Beam weapon Bonus direct hit damage added Beam radius increased by 50% Base damage 3 -> 7 Energy cost decreased 4 -> 3
Energy beam: Buffs: NEW: Beam weapon Bonus direct hit damage added Beam radius increased by 50% Base damage 12 -> 15 Energy cost decreased 7 -> 6
Heavy Energy beam: Buffs: NEW: Beam weapon Bonus direct hit damage added Beam radius increased by 50% Base damage 35 -> 40 Energy cost decreased 9 -> 8
Minigun: We wanted to keep the minigun powerful, but slightly changed its upgrades so it doesn't delete everything so fast at max upgrade level. Upgrades give slightly less damage but now give bonus accuracy
Small Buffs: NEW: Per upgrade accuracy +2% Small Nerfs: Per upgrade damage reduced: +2 -> +1 (base damage remains the same) +10% energy drain
Hmg Small Buffs: Base damage 20 -> 25
Dragon Small Buffs: Base damage 14-> 16
Napalm Small Buffs: Base damage 10-> 13
Airstriker Small Buffs: Base damage 12-> 15
Grenade launchers having their accurate arcs and large AoEs were outclassing the rockets a lot, we're slightly increasing their energy cost so they're less spammable and we're buffing rockets so there's more choice in what's the best explosive weapon to pick
Grenade launcher Small Nerfs: Energy cost increased 50 -> 60
Gas Grenade launcher Small Nerfs: Energy cost increased 50 -> 60
Rocket launcher Small Buffs: Rocket projectile speed increased by 40% Base range 650 -> 750
Rocket Salvo Buffs: Rocket AoE 8 -> 10 Base damage 25-> 40 Rocket projectile speed increased by 40% Base range 650 -> 750
Twin rocket launcher Buffs: Rocket projectile speed increased by 40% Base range 650 -> 750 Energy cost decreased 70 -> 60
Gadgets: We're reducing some of the capacity requirements on gadgets to allow more variety bringing them in runs. Some of the lesser used gadgets have their capacity lowered quite a lot.
Recover (Heal/Max Energy) Gadget Buffs: Decreased required capacity 7 -> 4
Energy Boost Gadget Buffs: Decreased required capacity 6 -> 4
Ram Gadget Small Buffs: Decreased required capacity 3 -> 2
Block Damage Gadget Small Buffs: Decreased required capacity 3 -> 2
SAM Missile Counter Flares Damage Gadget Small Buffs: Decreased required capacity 3 -> 2
High Gear Gadget Small Buffs: Decreased required capacity 4 -> 3
Start Shield Gadget Small Buffs: Decreased required capacity 5 -> 4
Regen Shield Gadget Small Buffs: Decreased required capacity 7 -> 6
Damage Boost Gadget Small Buffs: Decreased required capacity 5 -> 4
Last Resort Gadget Small Buffs: Decreased required capacity 2 -> 1
Active shield Gadget Small Buffs: Decreased required capacity 2 -> 1
Bug fixes: Rare chance of capital ship boss appearing early in the run fixed Using flip drone to glitch out of the landing ship on time trials fixed Fixed a bug with weapons firing super fast on FPV mode
Source
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