Full notes
Full Firegirl: Hack 'n Splash Rescue DX update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Gameplay
- UI and audio
- Fixes
Julien here, time for an update!
We’ve got more fixes, tweaks and improvements thanks to your feedback!
This time I tried to break down the patch notes in categories to improve readability:
Version 1.023 Patch Notes
New Features and Improvements
Rewrote the fire tome placement code. Fire tomes will appear sooner in the levels. We will add a UI notification when a fire tome is in proximity at a later date (when the localization company we work with comes back from holiday break)
Rewrote the level exit spawning code from the ground up. Exits won’t be available from the start anymore and way more exits will be spawned once all the survivors have been rescued.
Improved enemy spawning in the run-down apartments and the train levels. Certain encounters have been rebuilt from the ground up to facilitate platforming in some sections.
Bug fixes
Fixed the hose automatically shooting to the left when no direction is pushed on the stick (controller only)
Fixed a firechief sprite talking animation where his eyepatch had mysteriously disappeared
Fixed a rare bug that prevented extinguished enemies or clocks to give time under some very specific circumstances
Fixed a bug where items behind rubble disappeared when the rubble got destroyed
Fixed a bug that made walking enemies spawn behind doors
Tweaks
Toned down the upward force of the knockback when getting hit.
Removed confusing background flames in the forest level.
Please let us know what you think of those changes in the comments below or on the game's community hub!
We have more updates coming based on your feedback and fresh (hot?) new content is also on the way!
Thanks again for playing!
Julien
Source
Changelog.gg summarizes and formats this update. How we read updates.
