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Steam News21 December 20214y ago

Third Update

Hey everyone, Julien here, time for an update! We’ve got more fixes, tweaks and improvements thanks to your feedback! This time I tried to break down the patch notes in categories to improve readability: Version 1.

Full notes

Full Firegirl: Hack 'n Splash Rescue DX update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

5 fixes2 additions3 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
changedWe’ve got more fixes, tweaks and improvements thanks to your feedback!
addedNew Features and ImprovementsRewrote the fire tome placement code. Fire tomes will appear sooner in the levels. We will add a UI notification when a fire tome is in proximity at a later date (when the localization company we work with comes back from holiday break)
changedNew Features and ImprovementsRewrote the level exit spawning code from the ground up. Exits won’t be available from the start anymore and way more exits will be spawned once all the survivors have been rescued.
changedNew Features and ImprovementsImproved enemy spawning in the run-down apartments and the train levels. Certain encounters have been rebuilt from the ground up to facilitate platforming in some sections.
fixedBug fixesFixed the hose automatically shooting to the left when no direction is pushed on the stick (controller only)
fixedBug fixesFixed a firechief sprite talking animation where his eyepatch had mysteriously disappeared

Julien here, time for an update!

We’ve got more fixes, tweaks and improvements thanks to your feedback!

This time I tried to break down the patch notes in categories to improve readability:

Version 1.023 Patch Notes

New Features and Improvements

  • Rewrote the fire tome placement code. Fire tomes will appear sooner in the levels. We will add a UI notification when a fire tome is in proximity at a later date (when the localization company we work with comes back from holiday break)

  • Rewrote the level exit spawning code from the ground up. Exits won’t be available from the start anymore and way more exits will be spawned once all the survivors have been rescued.

  • Improved enemy spawning in the run-down apartments and the train levels. Certain encounters have been rebuilt from the ground up to facilitate platforming in some sections.

Bug fixes

  • Fixed the hose automatically shooting to the left when no direction is pushed on the stick (controller only)

  • Fixed a firechief sprite talking animation where his eyepatch had mysteriously disappeared

  • Fixed a rare bug that prevented extinguished enemies or clocks to give time under some very specific circumstances

  • Fixed a bug where items behind rubble disappeared when the rubble got destroyed

  • Fixed a bug that made walking enemies spawn behind doors

Tweaks

  • Toned down the upward force of the knockback when getting hit.

  • Removed confusing background flames in the forest level.

Please let us know what you think of those changes in the comments below or on the game's community hub!

We have more updates coming based on your feedback and fresh (hot?) new content is also on the way!

Thanks again for playing!

Julien

Source

Steam News / 21 December 2021

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