What changed
1 fix0 additions2 changes0 removals
changed🆕 New features ・ AZERTY / QZSD keyboard support : Fixed an issue where WASD movement was not possible with non-QWERTY keyboards such as French. Changed to physical scan code base, can also be moved using arrow keys ・ Improvement of visibility distance : Expands the bright area around the character, making it visible to archers and wizards from long distances. ・ Abolition of enemy respawning within the same floor : Stops enemies from respawning while staying on the same floor. Death → Revival → Defeated enemies will not revive even if you return to the same floor. ・ Automatically obtain gold : Automatically obtain by simply walking on it and stepping on it. ・ Movement speed 1.3x : Increases the movement speed of the player and all enemies by 1.3x ・ Localization of main character monologue voices B1 to B3 in 69 languages : Previously, English voices were played in all language environments, but now they are played in native voices that match the language settings.
fixed🐛 Bug fixes ・ Fire Field lectern soft lock fix : Changed so that the moment you touch the lectern, it is directly engraved in the spellbook. By abolishing floor drops, we have completely eliminated the jammed cases where books are lost when selling → saving and loading. Added new subtitle "Fire Field is carved in the spellbook". "Cold..." Main character voice volume adjusted from 1.0 to 0.7 - Fixed flickering and darkness in the dungeon (unified to the same rendering as the village, removed film graininess) - Fixed treasure chest access issue (interfering with warrior NPC's F key conversation) ・Corrected the location that was displayed as a cemetery to "church" ・Fixed the synchronization difference between the main character animation speed and footsteps. -Fixed a bug where the UI language was mixed in English/French/Japanese. -Fixed a bug where screenshots could not be taken with F12
changed⚙️ Adjustment/Improvement ・Localization adjustment for 95 languages ・Refactor around save/load (improved stability) ・Supports native notation for ``Unable to save in dungeon'' message in 95 languages
" Main character voice volume1.0→0.7↓" Main character voice volume decreased, nerfFirefield changes
changed🆕 New features ・ AZERTY / QZSD keyboard support : Fixed an issue where WASD movement was not possible with non-QWERTY keyboards such as French. Changed to physical scan code base, can also be moved using arrow keys ・ Improvement of visibility distance : Expands the bright area around the character, making it visible to archers and wizards from long distances. ・ Abolition of enemy respawning within the same floor : Stops enemies from respawning while staying on the same floor. Death → Revival → Defeated enemies will not revive even if you return to the same floor. ・ Automatically obtain gold : Automatically obtain by simply walking on it and stepping on it. ・ Movement speed 1.3x : Increases the movement speed of the player and all enemies by 1.3x ・ Localization of main character monologue voices B1 to B3 in 69 languages : Previously, English voices were played in all language environments, but now they are played in native voices that match the language settings.
fixed🐛 Bug fixes ・ Fire Field lectern soft lock fix : Changed so that the moment you touch the lectern, it is directly engraved in the spellbook. By abolishing floor drops, we have completely eliminated the jammed cases where books are lost when selling → saving and loading. Added new subtitle "Fire Field is carved in the spellbook". "Cold..." Main character voice volume adjusted from 1.0 to 0.7 - Fixed flickering and darkness in the dungeon (unified to the same rendering as the village, removed film graininess) - Fixed treasure chest access issue (interfering with warrior NPC's F key conversation) ・Corrected the location that was displayed as a cemetery to "church" ・Fixed the synchronization difference between the main character animation speed and footsteps. -Fixed a bug where the UI language was mixed in English/French/Japanese. -Fixed a bug where screenshots could not be taken with F12
changed⚙️ Adjustment/Improvement ・Localization adjustment for 95 languages ・Refactor around save/load (improved stability) ・Supports native notation for ``Unable to save in dungeon'' message in 95 languages
🆕 New features ・ AZERTY / QZSD keyboard support: Fixed an issue where WASD movement was not possible with non-QWERTY keyboards such as French. Changed to physical scan code base, can also be moved using arrow keys ・ Improvement of visibility distance: Expands the bright area around the character, making it visible to archers and wizards from long distances. ・ Abolition of enemy respawning within the same floor: Stops enemies from respawning while staying on the same floor. Death → Revival → Defeated enemies will not revive even if you return to the same floor. ・ Automatically obtain gold: Automatically obtain by simply walking on it and stepping on it. ・ Movement speed 1.3x: Increases the movement speed of the player and all enemies by 1.3x ・ Localization of main character monologue voices B1 to B3 in 69 languages: Previously, English voices were played in all language environments, but now they are played in native voices that match the language settings.
🐛 Bug fixes ・ Fire Field lectern soft lock fix: Changed so that the moment you touch the lectern, it is directly engraved in the spellbook. By abolishing floor drops, we have completely eliminated the jammed cases where books are lost when selling → saving and loading. Added new subtitle "Fire Field is carved in the spellbook". "Cold..." Main character voice volume adjusted from 1.0 to 0.7 - Fixed flickering and darkness in the dungeon (unified to the same rendering as the village, removed film graininess) - Fixed treasure chest access issue (interfering with warrior NPC's F key conversation) ・Corrected the location that was displayed as a cemetery to "church" ・Fixed the synchronization difference between the main character animation speed and footsteps. -Fixed a bug where the UI language was mixed in English/French/Japanese. -Fixed a bug where screenshots could not be taken with F12
⚙️ Adjustment/Improvement ・Localization adjustment for 95 languages ・Refactor around save/load (improved stability) ・Supports native notation for ``Unable to save in dungeon'' message in 95 languages