Full notes
Full Fire & Light: Thrones of Tyberion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
Fire & Light: Thrones of Tyberion changes
Some of you have already seen it coming: the demo of Fire & Light: Thrones of Tyberion is now available!
Thanks to the players who tried the game and shared feedback. Here are the changes in this update:
=> No more missed attacks on enemies with high evasion; I’ve simply removed that aspect of the game. From now on, every attack you make hits the enemies, letting you focus on pushing back waves and keeping the reign phases under control.
=> Added rarity info on cards
=> Added info about their “spawn mode”
=> Added a secret power card paying homage to a vampire game from Konami. This power isn’t obtained through conventional means; you’ll have to cheat …
=> Added the names of the zones to unlock in Paradise.
=> Added a feedback button in the menus (some players had missed the info that there was a key for it.)
=> Added mouse support in the menus.
=> Hero thrones now have an associated power that activates when the throne appears in Tyberion.
=> The campfire, the dragon, and the well now display their effects
=> Compatibility: Added support for the PS4 controller
=> Options: Added support for fullscreen/windowed mode, resolution, & graphics quality
=> Increased the mystic’s attack range
That’s all for today. Thanks for your feedback—it helps me improve the game!
Trigor
Source
Changelog.gg summarizes and formats this update. How we read updates.
