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Steam News21 April 20206y ago

UPDATE 1!

Hello, Reapers! Welcome to the first of many updates for Finders Reapers. First, let me say thank you to everyone that's taken the leap of faith, jumped in and given it a bash!

Full notes

Full Finders Reapers update

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Repeated intro

Hello, Reapers!

What changed

0 fixes0 additions5 changes1 removal
  • Balance
  • Gameplay
  • Maps
changedHealth Packs
changedThere have been a few shouts for health packs and you'll be glad to know they are now implemented and in-game. It was very frustrating getting towards near-zero health and knowing you couldn't do anything but hope for the best! So fear not, these packs can be found in various locations in the level with a rather fetching pink outline for visibility.
changedSpawn Invincibility
changedPossibly the best part of this update is the change to the amount of time you were considered invincible after respawning. Previously it was set to 10 seconds. I know. Crazy. It's a much more sane 3 seconds and feels so much better for it.
changedThe match start intro sequence is now informative and explains the type of game mode, players and the actual mission objective. Obviously, there is only one game mode at the moment ('Collect 'em up') but more will be coming. Stay tuned for that!
removedNo update for any game would be complete without fixes. The more interesting ones include plugging some collision gaps in Fast Food City, removing a black wall that blocked a pathway, campaign mode wouldn't select the next mission automatically. I won't bore you with others.

Finders Reapers changes

changedHealth Packs
changedThere have been a few shouts for health packs and you'll be glad to know they are now implemented and in-game. It was very frustrating getting towards near-zero health and knowing you couldn't do anything but hope for the best! So fear not, these packs can be found in various locations in the level with a rather fetching pink outline for visibility.
changedSpawn Invincibility
changedPossibly the best part of this update is the change to the amount of time you were considered invincible after respawning. Previously it was set to 10 seconds. I know. Crazy. It's a much more sane 3 seconds and feels so much better for it.
changedThe match start intro sequence is now informative and explains the type of game mode, players and the actual mission objective. Obviously, there is only one game mode at the moment ('Collect 'em up') but more will be coming. Stay tuned for that!

Welcome to the first of many updates for Finders Reapers. First, let me say thank you to everyone that's taken the leap of faith, jumped in and given it a bash!

It's great to hear the feedback from reviews, Discord, emails and DMs! This feedback has helped shape the first update - so let's take a look...

Version 0.20.0

Health Packs

There have been a few shouts for health packs and you'll be glad to know they are now implemented and in-game. It was very frustrating getting towards near-zero health and knowing you couldn't do anything but hope for the best! So fear not, these packs can be found in various locations in the level with a rather fetching pink outline for visibility.

Spawn Invincibility

Possibly the best part of this update is the change to the amount of time you were considered invincible after respawning. Previously it was set to 10 seconds. I know. Crazy. It's a much more sane 3 seconds and feels so much better for it.

Intro Sequence

The match start intro sequence is now informative and explains the type of game mode, players and the actual mission objective. Obviously, there is only one game mode at the moment ('Collect 'em up') but more will be coming. Stay tuned for that!

More 'First Time' Help

It's difficult trying to explain how to play and the last thing I want is to make you watch a video! Sammy the Seagull pops up and tries to explain that you need to collect items, sell them and that cash is your ammo but he was easily missed. Now, if you keep trying to fire, Sammy gives a much longer message to try and aid any confusion.

Fixes!

No update for any game would be complete without fixes. The more interesting ones include plugging some collision gaps in Fast Food City, removing a black wall that blocked a pathway, campaign mode wouldn't select the next mission automatically. I won't bore you with others.

Have fun!

Source

Steam News / 21 April 2020

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