Hello Reapers! It's the first post-release update, and we have some exciting things to show! First up - thanks to everyone who has played so far - it's been amazing to see!
Full notes
Full Finders Reapers update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Reapers!
What changed
1 fix3 additions2 changes0 removals
Gameplay
UI and audio
Balance
addedOne of the weaker menus has been the character select screen. We've had a few complaints about it and you'll be glad to know it's been completely redone and is in full 3D! You can now see your character collection with ease!
addedThe worlds are quite static - we hear you! So we changed that - brace for dynamic vehicles - why not use them as cover! We'll be adding even more dynamic elements soon!
addedAfter watching many videos and streams it's become obvious that, well, it's not obvious how to play! To help with this, we have added some tips and videos in the first mission to help point out what to do. It's always the problem with a game that's a bit more unique for play - hopefully, this helps!
changedImprovements!
changedHere are some of the smaller (but no less important improvements made from your feedback): - Respawn time has been halved. - The HUD bottom left has been freed up to allow for streamer video space. - Cans in the tutorial now fade to stop multi shots. - Tutorial on startup asks if you would like to play it rather than forcing it. - Your team colour flashes at the start of a match to help know which team you're on!
fixedFixed - Players could go super high (like, really high) with new dynamic worlds. Fixed - Rocket Launcher balanced for cost/damage. Fixed - Nametags could rotate on all axes.
Finders Reapers changes
addedOne of the weaker menus has been the character select screen. We've had a few complaints about it and you'll be glad to know it's been completely redone and is in full 3D! You can now see your character collection with ease!
addedThe worlds are quite static - we hear you! So we changed that - brace for dynamic vehicles - why not use them as cover! We'll be adding even more dynamic elements soon!
addedAfter watching many videos and streams it's become obvious that, well, it's not obvious how to play! To help with this, we have added some tips and videos in the first mission to help point out what to do. It's always the problem with a game that's a bit more unique for play - hopefully, this helps!
changedImprovements!
changedHere are some of the smaller (but no less important improvements made from your feedback): - Respawn time has been halved. - The HUD bottom left has been freed up to allow for streamer video space. - Cans in the tutorial now fade to stop multi shots. - Tutorial on startup asks if you would like to play it rather than forcing it. - Your team colour flashes at the start of a match to help know which team you're on!
It's the first post-release update, and we have some exciting things to show! First up - thanks to everyone who has played so far - it's been amazing to see! We've been listening to all your suggestions and here is what we've done...
Version 28.0.27521.1389
DLC!
Let's start with the DLC. We're so pleased to see so many players enjoying Finders Reapers that we've decided to create more characters. Mainly because people asked for them!! So here it is - the first DLC - the Monsters & Icons pack!
Character Select
One of the weaker menus has been the character select screen. We've had a few complaints about it and you'll be glad to know it's been completely redone and is in full 3D! You can now see your character collection with ease!
Dynamic World
The worlds are quite static - we hear you! So we changed that - brace for dynamic vehicles - why not use them as cover! We'll be adding even more dynamic elements soon!
First Mission Walkthough
After watching many videos and streams it's become obvious that, well, it's not obvious how to play! To help with this, we have added some tips and videos in the first mission to help point out what to do. It's always the problem with a game that's a bit more unique for play - hopefully, this helps!
Improvements!
Here are some of the smaller (but no less important improvements made from your feedback): - Respawn time has been halved. - The HUD bottom left has been freed up to allow for streamer video space. - Cans in the tutorial now fade to stop multi shots. - Tutorial on startup asks if you would like to play it rather than forcing it. - Your team colour flashes at the start of a match to help know which team you're on!
Fixes
Fixed - Players could go super high (like, really high) with new dynamic worlds. Fixed - Rocket Launcher balanced for cost/damage. Fixed - Nametags could rotate on all axes.
Enjoy all! ːsteamhappyː (As always - any issues let us know!)