Full notes
Full FINAL KNIGHT update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, this is the update announcement. We’ve raised the visual fidelity of combat and added new systems and arcade players.
What changed
- Gameplay
🟩 Combat Improvements
Paladin & Hammerer 3-Hit Improvement
The 3-hit motion and hit effects have been newly adjusted. Steam post image Steam post image Impact has been strengthened, and visual feedback during consecutive attacks has been improved.
Hit/Received Attack Effects Added Steam post image
When receiving a hit, a ping and hit effect appear around the character, making feedback during combat more clear.
Overall Combat Visual Effects Improved Steam post image
Combat effects of certain classes and monsters have been improved, enhancing screen readability and immersion.
Equipment Description Improved
The description of perks attached to equipment has been realigned for better readability. Steam post image
🟦 Arcade Mode Update
New Players Added Steam post image
Two new arcade players have been added.
| Name | Trait |
|---|---|
| Fatty | Max HP +25%. And for every 3 HP, attack increases by 1%. However, defense is fixed at 0%, movement speed -1, and dodge distance -50%. |
| Lucid | After dodging, the cooldown of a random skill is reduced by 1 second. After the dodge, for 3 seconds critical rate +20%, and the first attack within that 3 seconds deals +30% damage. However, HP -30%. |
🟨 System Improvements
Oath System Added
A new Oath system has been added. Steam post image By choosing specific conditions, you give up certain combat advantages in exchange for increased gold acquisition. ⚔️ Trials of the Oath
Source
Changelog.gg summarizes and formats this update. How we read updates.
