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Steam News15 September 20259mo ago

⚔️ v0.61 Update Notice

Hello! Here are the update notes. *Start Screen Update The start screen has been redesigned to look cleaner.

In this update7

Full notes

Full FINAL KNIGHT update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! Here are the update notes.

What changed

1 fix3 additions15 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Store
changed*Start Screen UpdateThe start screen has been redesigned to look cleaner.
changed*Start Screen UpdateThe previous start screen emphasized party play, but this time it has been adjusted to highlight the feeling of dungeon exploration.
added*Hit Impact AdjustmentsHit effects and hit-stop have been added/adjusted.
changed*Party WindowThe way the UI is called has been changed.
removed*Party WindowThe party info window no longer shows details immediately. Instead, details are displayed only after pressing the select button.
changed*Basic Feat AdjustmentsPreviously, most of the starting feats were based on brands or conditional effects, which made growth feel unintuitive. We determined that giving conditional feats too early was a design mistake.

FINAL KNIGHT changes

changedThe start screen has been redesigned to look cleaner.
changedThe previous start screen emphasized party play, but this time it has been adjusted to highlight the feeling of dungeon exploration.
addedHit effects and hit-stop have been added/adjusted.
changedThe way the UI is called has been changed.
removedThe party info window no longer shows details immediately. Instead, details are displayed only after pressing the select button.

*Start Screen Update

The start screen has been redesigned to look cleaner.

The previous start screen emphasized party play, but this time it has been adjusted to highlight the feeling of dungeon exploration.

*Hit Impact Adjustments

Hit effects and hit-stop have been added/adjusted.

*Since this game is a 4-player belt-scroll action, making effects too flashy can actually reduce readability. After various experiments, we have applied impact effects that fit this version.*

*Party Window

The way the UI is called has been changed.

The party info window no longer shows details immediately. Instead, details are displayed only after pressing the select button.

This reflects feedback that too much information was being injected. Now details are provided more naturally after a confirmation step.

*Basic Feat Adjustments

The early feats provided have been revised to focus on straightforward, stat-related effects.

Previously, most of the starting feats were based on brands or conditional effects, which made growth feel unintuitive. We determined that giving conditional feats too early was a design mistake.

The newly added feats are as follows:

Attack Increases Attack Power by (2% / 4% / 6% / 8% / 10%).

Follow-Up On a successful attack, deal an additional (5 / 10 / 15 / 20 / 25) fixed damage.

Rapid Strikes Increases Attack Speed by (3% / 6% / 9% / 12% / 15%).

Amplify Increases Critical Damage by (6% / 12% / 18% / 24% / 30%).

Finisher Slash Basic attacks have an 8% chance to inflict Bleed for 6 seconds, dealing (6 / 12 / 18 / 24 / 30) damage.

Defensive Stance Increases Defense by (2% / 4% / 6% / 8% / 10%).

Dampen Reduces incoming damage by (1 / 1 / 2 / 2 / 3).

Retribution When taking damage, deal (10 / 20 / 30 / 40 / 50) Thorn damage to nearby enemies.

Wave of Protection Every 10 seconds, grants a shield of (1 / 2 / 3 / 4 / 5) for 3 seconds.

Mindset When using an Ultimate, grants a shield of (1 / 2 / 3 / 4 / 5) for 3 seconds.

Indomitable Resistance When stunned by a Large Monster’s Roar, reduces stun duration by (20% / 40% / 60% / 80% / 100%) and grants a shield of (2 / 4 / 6 / 8 / 10) for 3 seconds.

Endurance Increases Endurance by (7 / 14 / 21 / 28 / 35).

Cooldown Reduction Reduces all skill cooldowns by (3% / 6% / 9% / 12% / 15%).

Weakening Strike On hit, has an 8% chance to inflict Weakness for 6 seconds, causing the enemy to take (2% / 4% / 6% / 8% / 10%) more damage.

Encouragement When healing an ally (other than self), their Attack Speed increases by (2% / 4% / 6% / 8% / 10%) for 6 seconds.

*Dash Added

Double-tap a direction to dash. Attacking during a dash performs an Evasion Attack. Pressing the evade key during a dash triggers a Super Dash, allowing for a longer dodge.

In older versions, “slow walk, walk, and dash” were all implemented, but dash was removed for readability in 4-player play. Re-adding dash made the gameplay feel much more active, which we confirmed as a positive change.

*Arcade Mode Preview

The upcoming Arcade Mode will be separate from the main game. Levels and starting gear will be reset, and like an arcade game, you’ll just pick a character and play until clear. It will be playable solo or with 2 players, without visiting the outpost.

If you have any special feedback, please leave a comment or join Discord. Thank you!

Come hang out on Discord!

https://discord.gg/6tm2Aa65p4

🎉 Thank you! https://store.steampowered.com/app/2072980/_/

Source

Steam News / 15 September 2025

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