Full notes
Full Final Assault update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Performance
ATTENTION SOLDIERS
New updates coming your way with full military support!
CHANGES
(Map) Chateau Tod line of sight issues addressed: long range sniper vehicles can no longer shoot through the rocks on the map edges.
German Hetzer Tank Destroyers and American Anti-Tank Guns now deal less damage to Towers.
American Mortar Infantry have more health and fire slightly faster.
Towers take significantly more damage from the U.S. Artillery Barrage.
BUG FIXES
Fixed issue where if the Final Assault game window became out of focus players could experience performance degrade.
Improvements to Strafing/Bombing.
Wulf Mission 04 is now winnable on Veteran Difficulty.
The Tiger Tank in Nickles Mission 02 now paths around the map reliably.
German Artillery now takes correct damage from anti-armor units.
AI Improvements to Nickles and Von Ritter.
Achievement synchronization fixes
KNOWN ISSUES
When spawning new units, a unit will occasionally teleport to the spawn location instead of pathing from the HQ to the spawn point. We are working on a fix.
Source
Changelog.gg summarizes and formats this update. How we read updates.
