Full notes
Full Final Assault update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- UI and audio
NEW BUILD PATCH NOTES:
PERFORMANCE: WE’RE AWARE OF AN ISSUE THAT MAY DEGRADE PERFORMANCE IF YOUR FINAL ASSAULT WINDOW IS NOT IN FOCUS ON YOUR PC. WE SUGGEST PERIODICALLY CHECKING TO MAKE SURE YOUR WINDOW IS IN FOCUS TO PREVENT THIS FROM HAPPENING. THIS IS A KNOWN UNITY ISSUE, WITH AN UPDATE AND FIX COMING SOON.
NEW UPDATES:
Matchmaking Search Preferences: Allows players to filter matches based on distance to opponent (ping) and skill difference to opponent.
CHANGES
Base Anti-Aircraft guns deal more damage and now fire an area of effect attack. * The Heavy & Medium Bombers now deal less damage to HQs. * The Heavy & Medium Bombers now deal more damage to Towers. * All units can now path freely through the forested area in Forests Edge. * All Campaign Missions have been rebalanced for all difficulties to be easier. * Reload bars have been added to all strafing planes.
BUG FIXES
General Unit behavior fixes. * General A.I. fixes. * Viveport matchmaking fixes.w
KNOWN ISSUES:
When spawning new units, a unit will occasionally teleport to the spawn location instead of pathing to it from your HQ. For comments, suggestions or bug reports please visit our forums at www.phaserlock.com/forum/ Join our Discord community by visiting www.finalassaultvr.com and clicking the Discord button!
Source
Changelog.gg summarizes and formats this update. How we read updates.
