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Steam News6 January 20266mo ago

Filtration v1.0.2 (2026-01-05)

Filtration v1.0.2 is live! This is another bugfix update. Fixes: The "pause to exit" message in Subspace levels now shows the correct keyboard key. Hoptek's visual indicators in the center of its back are now fixed.

Full notes

Full Filtration update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes4 removals
  • Fixes
  • Gameplay
fixedHoptek's visual indicators in the center of its back are now fixed.
removedBreaker switches in the Square no longer shove you into the geometry when you hit them.
removedYou can no longer use the Shadow Module to clip into the Orrery's sun.
removedDisabled the Tunneling Module in the Horosphere, as its behavior was badly broken there.
removedRespawning during the final boss fight no longer causes the final cutscene to not play.
changedImprovements:

Filtration changes

fixedHoptek's visual indicators in the center of its back are now fixed.
removedBreaker switches in the Square no longer shove you into the geometry when you hit them.
removedYou can no longer use the Shadow Module to clip into the Orrery's sun.
removedDisabled the Tunneling Module in the Horosphere, as its behavior was badly broken there.
removedRespawning during the final boss fight no longer causes the final cutscene to not play.

Filtration v1.0.2 is live! This is another bugfix update.

Fixes:

  • The "pause to exit" message in Subspace levels now shows the correct keyboard key.

  • Hoptek's visual indicators in the center of its back are now fixed.

  • Breaker switches in the Square no longer shove you into the geometry when you hit them.

  • You can no longer use the Shadow Module to clip into the Orrery's sun.

  • Disabled the Tunneling Module in the Horosphere, as its behavior was badly broken there.

  • Respawning during the final boss fight no longer causes the final cutscene to not play.

Improvements:

  • Upon spawn, you are now invisible to enemies for the first three seconds.

  • Made it hopefully more obvious that the ball lab is interactable.

  • Added an easter egg to the Mountain for people who like obscure 3DS games.

  • The floor in the Laboratory's configuration room is now glass instead of a force field, making the tiles easier to read.

Source

Steam News / 6 January 2026

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