HomeGamesUpdatesPricingMethodology
Steam News21 March 20197y ago

New minor update (190320) (better/more joystick support)

Considering that some users had problems with various joysticks (the amount of feedback that has come since I put the game in Humble Monthly is huge), I were working on improving compatibility with non-xinput joysticks.

Full notes

Full Fight'N Rage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedConsidering that some users had problems with various joysticks (the amount of feedback that has come since I put the game in Humble Monthly is huge), I were working on improving compatibility with non-xinput joysticks. Luckily, with some dedication, I have been able to add support for all the joysticks that I had the opportunity to try... (Of course many must still be missing, but the compatibility should have improved substantially now). In addition, it is also possible to map the triggers (L2 and R2) as buttons (those who use Hori Fighting Commander, for example, can use the 3 buttons in line too! =). As you can see, the current improvements are more related to the internal architecture, above all. In other words, the game itself has no changes whatsoever (except for the control configuration screen that has the information a little better aligned now). I hope this improves substantially the experience of some players, who for various reasons, had to do strange maneuvers with external programs to use their joysticks. Thank you for all the support and willingness you have had when it came to notifying the gaps that my game has had in this regard. =)

Fight'N Rage changes

addedConsidering that some users had problems with various joysticks (the amount of feedback that has come since I put the game in Humble Monthly is huge), I were working on improving compatibility with non-xinput joysticks. Luckily, with some dedication, I have been able to add support for all the joysticks that I had the opportunity to try... (Of course many must still be missing, but the compatibility should have improved substantially now). In addition, it is also possible to map the triggers (L2 and R2) as buttons (those who use Hori Fighting Commander, for example, can use the 3 buttons in line too! =). As you can see, the current improvements are more related to the internal architecture, above all. In other words, the game itself has no changes whatsoever (except for the control configuration screen that has the information a little better aligned now). I hope this improves substantially the experience of some players, who for various reasons, had to do strange maneuvers with external programs to use their joysticks. Thank you for all the support and willingness you have had when it came to notifying the gaps that my game has had in this regard. =)

Considering that some users had problems with various joysticks (the amount of feedback that has come since I put the game in Humble Monthly is huge), I were working on improving compatibility with non-xinput joysticks. Luckily, with some dedication, I have been able to add support for all the joysticks that I had the opportunity to try... (Of course many must still be missing, but the compatibility should have improved substantially now). In addition, it is also possible to map the triggers (L2 and R2) as buttons (those who use Hori Fighting Commander, for example, can use the 3 buttons in line too! =). As you can see, the current improvements are more related to the internal architecture, above all. In other words, the game itself has no changes whatsoever (except for the control configuration screen that has the information a little better aligned now). I hope this improves substantially the experience of some players, who for various reasons, had to do strange maneuvers with external programs to use their joysticks. Thank you for all the support and willingness you have had when it came to notifying the gaps that my game has had in this regard. =)

Source

Steam News / 21 March 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.